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Oh cleric what are thou? When most classes can heal...
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<blockquote data-quote="Chaosmancer" data-source="post: 7421314" data-attributes="member: 6801228"><p>In reading the OP I heard the question as this "If we take away healing from the Cleric is there anything left?"</p><p></p><p>Personally? Oh Yeah. One of my recent characters was a Gnome Life Cleric, I was actually building him to be a doctor and really wanted to focus on the healing aspect (even took the Healer Feat first thing). But, we didn't need healing, so I became an Avatar of Death and Destruction. </p><p></p><p>Seriously, the only guy in the party who could come close or beat me in how much I dished out and took was the multi-classed Aasimar Shadow Sorcerer Oathbreaker Paladin and I was playing an off-race healer who was switch hitting as a frontliner. I had insane armor class, and my bread and butter was spiritual weapon (1d8+4 or 2d8+4 as a bonus action) and Spirit Guardians (15 ft radius of 3d8 or even 5d8 when I felt punchy) </p><p></p><p>In addition, some really great divination features I never really got to use (did a lot of Communing, but the DM never seemed to have a solid plan I could latch onto for information so it was of minimal help).</p><p></p><p>Looking beyond my Gnome, now we have Xanathar's guide, giving us even more spells and options. I was so happy to have Toll of the Dead. And the Cleric in our current party, also a Life Cleric, also mainly a healer, also been up in the front with us, one of the highest ACs in the group, respectable damage output, and with things like Bless and Holy Weapon giving massive boosts to the parties effectiveness. </p><p></p><p></p><p>Honestly, I think you could readily make a case that the Cleric is still one of the most powerful classes in the game, and with the variety of domains they can usually find that niche that works for them. War Clerics can turn a miss into a hit with their +10, Light Clerics can turn hits into misses when the enemy has closed on you, Tempest Clerics bring the pain as evidenced by the number of them commenting in this thread, and I've found a lot of homebrewed stuff I found fascinating (though no one has wanted to try them out yet)</p><p></p><p>And, as a lot of people also mentioned. The role-play is strong here. I find myself fascinated by fictional belief systems, so I recognize my bias, but the pious character has a massive cultural pull, Clerics exemplify that in a very specific way that feels like it needs to be in the game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7421314, member: 6801228"] In reading the OP I heard the question as this "If we take away healing from the Cleric is there anything left?" Personally? Oh Yeah. One of my recent characters was a Gnome Life Cleric, I was actually building him to be a doctor and really wanted to focus on the healing aspect (even took the Healer Feat first thing). But, we didn't need healing, so I became an Avatar of Death and Destruction. Seriously, the only guy in the party who could come close or beat me in how much I dished out and took was the multi-classed Aasimar Shadow Sorcerer Oathbreaker Paladin and I was playing an off-race healer who was switch hitting as a frontliner. I had insane armor class, and my bread and butter was spiritual weapon (1d8+4 or 2d8+4 as a bonus action) and Spirit Guardians (15 ft radius of 3d8 or even 5d8 when I felt punchy) In addition, some really great divination features I never really got to use (did a lot of Communing, but the DM never seemed to have a solid plan I could latch onto for information so it was of minimal help). Looking beyond my Gnome, now we have Xanathar's guide, giving us even more spells and options. I was so happy to have Toll of the Dead. And the Cleric in our current party, also a Life Cleric, also mainly a healer, also been up in the front with us, one of the highest ACs in the group, respectable damage output, and with things like Bless and Holy Weapon giving massive boosts to the parties effectiveness. Honestly, I think you could readily make a case that the Cleric is still one of the most powerful classes in the game, and with the variety of domains they can usually find that niche that works for them. War Clerics can turn a miss into a hit with their +10, Light Clerics can turn hits into misses when the enemy has closed on you, Tempest Clerics bring the pain as evidenced by the number of them commenting in this thread, and I've found a lot of homebrewed stuff I found fascinating (though no one has wanted to try them out yet) And, as a lot of people also mentioned. The role-play is strong here. I find myself fascinated by fictional belief systems, so I recognize my bias, but the pious character has a massive cultural pull, Clerics exemplify that in a very specific way that feels like it needs to be in the game. [/QUOTE]
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