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Oh cleric what are thou? When most classes can heal...
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<blockquote data-quote="Ilbranteloth" data-source="post: 7422040" data-attributes="member: 6778044"><p>Well, I think the same question can be asked about spellcasters in general since so many classes are spellcasters at 1st level.</p><p></p><p>But to me, you phrased your question perfectly because the answer lies within. </p><p></p><p>There is a misconception that each race and class needs to have a mechanical niche or role. And to some degree I think this perception arose because of the cleric, and to a lesser degree, the rogue (thief).</p><p></p><p>5e’s design does a great job of doing away with this myth by providing more mechanical options. Because the “role” a character plays is whatever role you want it to be. It’s a role playing game, so find the character, the personality, the “why” they are there. </p><p></p><p>There isn’t anything wrong with tying your character’s role to the mechanics of course. But it’s so very limiting. Your race and class can define your character, but they don’t have to. </p><p></p><p>So, no, I think that they’ve improved playability by not putting classes into such specific niches. Look beyond the mechanical role, especially the combat role, and into role playing the person themselves.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7422040, member: 6778044"] Well, I think the same question can be asked about spellcasters in general since so many classes are spellcasters at 1st level. But to me, you phrased your question perfectly because the answer lies within. There is a misconception that each race and class needs to have a mechanical niche or role. And to some degree I think this perception arose because of the cleric, and to a lesser degree, the rogue (thief). 5e’s design does a great job of doing away with this myth by providing more mechanical options. Because the “role” a character plays is whatever role you want it to be. It’s a role playing game, so find the character, the personality, the “why” they are there. There isn’t anything wrong with tying your character’s role to the mechanics of course. But it’s so very limiting. Your race and class can define your character, but they don’t have to. So, no, I think that they’ve improved playability by not putting classes into such specific niches. Look beyond the mechanical role, especially the combat role, and into role playing the person themselves. [/QUOTE]
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