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Oh god, not goblins again...
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<blockquote data-quote="GM Lent" data-source="post: 7076442" data-attributes="member: 6798775"><p>I have been on a Fritz Lieber/Robert A Howard style fantasy kick for the past couple of years, so I actually have come to view all the various intelligent races as pretty goofy fundamentally. In my campaign, I reskin absolutely every kind of humanoid monster as a human or human variant of some kind. Pygmies, beastmen, Great Northern Giants, whatever. I don't change statistics and I don't change tactics (since that would take far more work than I want to allocate to it), I just change the way I describe them physically and visually.</p><p></p><p>I find it makes my players pay far more attention to what I'm describing. If you say there there are a bunch of goblins, the players know what to expect (I imagine this is part of the OP's issue). If you describe a bunch of short (or just hunched) humanlike figures muttering and snarling and cackling and licking the congealed blood off their swords as they jump and scamper about, nobody is sure what to expect.</p><p></p><p>If you'd told me 20 years ago that changing all the various races to human would be a great way to keep my game fresh and exciting, I'd have laughed you out of the room. But so it goes.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 7076442, member: 6798775"] I have been on a Fritz Lieber/Robert A Howard style fantasy kick for the past couple of years, so I actually have come to view all the various intelligent races as pretty goofy fundamentally. In my campaign, I reskin absolutely every kind of humanoid monster as a human or human variant of some kind. Pygmies, beastmen, Great Northern Giants, whatever. I don't change statistics and I don't change tactics (since that would take far more work than I want to allocate to it), I just change the way I describe them physically and visually. I find it makes my players pay far more attention to what I'm describing. If you say there there are a bunch of goblins, the players know what to expect (I imagine this is part of the OP's issue). If you describe a bunch of short (or just hunched) humanlike figures muttering and snarling and cackling and licking the congealed blood off their swords as they jump and scamper about, nobody is sure what to expect. If you'd told me 20 years ago that changing all the various races to human would be a great way to keep my game fresh and exciting, I'd have laughed you out of the room. But so it goes. [/QUOTE]
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