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*Pathfinder & Starfinder
Oh, hey. Updated Balor in Demonomicon
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<blockquote data-quote="MrMyth" data-source="post: 5262021" data-attributes="member: 61155"><p>It's true. (And I actually boosted Death Burst to 10d10 already). The main problem was that because it was not too big a threat, they could ignore it while dealing with everything else, and thus the Death Burst was just some more damage to heal after the fight. </p><p> </p><p>I mean, it isn't the worst-designed monster in MM1, but a lot of the enemies in the book really didn't take into account PC resistances, even small ones. I ran a fight with 3 Pit Fiends not long after this, and 4/5s of the party weren't too concerned - and the one PC without fire resist, without <em>ever getting hit</em>, was scorched and smoking on the ground, between the auras and exploding minions. </p><p> </p><p>Now, higher damage attacks helps with that, but resistances remain really powerful, and really capable of trivializing epic monsters. Having on/off switches like that - where an ability is either overwhelming without it, or trivial with it - is something 4E has moved away from, but still not escaped completely.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5262021, member: 61155"] It's true. (And I actually boosted Death Burst to 10d10 already). The main problem was that because it was not too big a threat, they could ignore it while dealing with everything else, and thus the Death Burst was just some more damage to heal after the fight. I mean, it isn't the worst-designed monster in MM1, but a lot of the enemies in the book really didn't take into account PC resistances, even small ones. I ran a fight with 3 Pit Fiends not long after this, and 4/5s of the party weren't too concerned - and the one PC without fire resist, without [I]ever getting hit[/I], was scorched and smoking on the ground, between the auras and exploding minions. Now, higher damage attacks helps with that, but resistances remain really powerful, and really capable of trivializing epic monsters. Having on/off switches like that - where an ability is either overwhelming without it, or trivial with it - is something 4E has moved away from, but still not escaped completely. [/QUOTE]
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Oh, hey. Updated Balor in Demonomicon
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