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*Pathfinder & Starfinder
Oh, hey. Updated Balor in Demonomicon
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<blockquote data-quote="Aegeri" data-source="post: 5263925" data-attributes="member: 78116"><p>Amazing, I completely forgot all of that information when I made that stat block and I thought I removed all errors! Anyway:</p><p></p><p>Resistances: He should have resist 30 to both fire and lightning. This isn't terribly important though. He doesn't have variable resistance like a normal daemon, he's replaced it with Soul Eater.</p><p>Immunities: He's immune to charm (which could have been pretty important).</p><p>Action Points: He has 2 action points like a normal solo, he gains a third when bloodied.</p><p>Saving throws: He has the normal +5 bonus to saving throws. </p><p></p><p>Also as an additional clarification, Conflagation of Doom is no action.</p><p></p><p></p><p></p><p>Is that on entering the aura? If it's on entering the aura I can totally see where this is going.</p><p></p><p></p><p></p><p>Yes. If you end a condition during your turn like dazed, you can take your turn as normal. For example if you have a daze (save ends) and dreadnought (defender PP) you can take 10 damage as a minor action, remove the daze and continue your turn as normal (gaining back your standard and move actions). In reality though, the point of the bloodied power isn't to be so offensively orientated and is designed to trigger outside of his turn - not during it.</p><p></p><p>On the other hand, Ter-Soth is an immensely destructive sort and the more around him to harm the better. Teleporting into a mass of squishy people like that is precisely the sort of thing he would do. The aura damaging him to trigger his bloodied effect would just be a pleasant side effect - but not something that would probably be deliberate intent on his part.</p><p></p><p></p><p></p><p>I'm intending on posting a few solo monsters specifically in the MM maths thread just to show changes to maths/powers (and explain why various alterations were made).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5263925, member: 78116"] Amazing, I completely forgot all of that information when I made that stat block and I thought I removed all errors! Anyway: Resistances: He should have resist 30 to both fire and lightning. This isn't terribly important though. He doesn't have variable resistance like a normal daemon, he's replaced it with Soul Eater. Immunities: He's immune to charm (which could have been pretty important). Action Points: He has 2 action points like a normal solo, he gains a third when bloodied. Saving throws: He has the normal +5 bonus to saving throws. Also as an additional clarification, Conflagation of Doom is no action. Is that on entering the aura? If it's on entering the aura I can totally see where this is going. Yes. If you end a condition during your turn like dazed, you can take your turn as normal. For example if you have a daze (save ends) and dreadnought (defender PP) you can take 10 damage as a minor action, remove the daze and continue your turn as normal (gaining back your standard and move actions). In reality though, the point of the bloodied power isn't to be so offensively orientated and is designed to trigger outside of his turn - not during it. On the other hand, Ter-Soth is an immensely destructive sort and the more around him to harm the better. Teleporting into a mass of squishy people like that is precisely the sort of thing he would do. The aura damaging him to trigger his bloodied effect would just be a pleasant side effect - but not something that would probably be deliberate intent on his part. I'm intending on posting a few solo monsters specifically in the MM maths thread just to show changes to maths/powers (and explain why various alterations were made). [/QUOTE]
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Oh, hey. Updated Balor in Demonomicon
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