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Oh, Man, Do I Need Some DM Tips. . .
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<blockquote data-quote="Imaro" data-source="post: 7037035" data-attributes="member: 48965"><p>I'm going to disagree with this. I think both 4e and 5e (like most editions) require a dynamic environment in order to promote dynamic fights. In other words the environment that the battle takes place in has a much larger effect on whether the combat is static or dynamic than any inherent quality of the edition itself. </p><p></p><p>To address the OP... I think if you want to prevent the fights from becoming static you have to create environments for your encounters that push for dynamism. Some good examples such as traps, diversity of ranged and melee attacks and enemy waves have been given but also look at the actual environment... utilize terrain types, set up things in the environment that reward movement and thinking (A fire pit enemies or PC's can be pushed into... a table that can be flipped for cover... light that can be extinguished...ice that is slippery to move across and so on). Also use time sensitive events to push for dynamism, perhaps the structure begins to crumble and collapse over a certain period of time... or a secondary goal like disrupting a ritual needs to be completed in a certain amount of rounds. Perhaps if you lay out the setting for the battle with the BBEG I could give more specific advice.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7037035, member: 48965"] I'm going to disagree with this. I think both 4e and 5e (like most editions) require a dynamic environment in order to promote dynamic fights. In other words the environment that the battle takes place in has a much larger effect on whether the combat is static or dynamic than any inherent quality of the edition itself. To address the OP... I think if you want to prevent the fights from becoming static you have to create environments for your encounters that push for dynamism. Some good examples such as traps, diversity of ranged and melee attacks and enemy waves have been given but also look at the actual environment... utilize terrain types, set up things in the environment that reward movement and thinking (A fire pit enemies or PC's can be pushed into... a table that can be flipped for cover... light that can be extinguished...ice that is slippery to move across and so on). Also use time sensitive events to push for dynamism, perhaps the structure begins to crumble and collapse over a certain period of time... or a secondary goal like disrupting a ritual needs to be completed in a certain amount of rounds. Perhaps if you lay out the setting for the battle with the BBEG I could give more specific advice. [/QUOTE]
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