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Oh, Man, Do I Need Some DM Tips. . .
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<blockquote data-quote="Imaro" data-source="post: 7037667" data-attributes="member: 48965"><p>I don't really want to get into a back and forth over editions so I'll just say that I also saw many fights in 4e, especially at the lower levels, degrade into fairly static battles because the terrain itself didn't reward forced movement (I mean you can push/pull/slide/etc. just because but IMO that's not really a dynamic combat). I think there has to be an incentive to use actions that promote dynamism in any edition or it's going to bog down to standard hit and damage tactics. Is it easier to prompt this type of combat in 4e rather than 3e...I'd sat probably yes (thought I'd argue 5e does a pretty good job of incorporating non-static features/spells into it's game as well) due to the various push/pull/shove powers but there still has to be a reason to use them (as opposed to say a power with bigger damage numbers) and that reason is usually terrain. I feel the same way about 5e's movement rules, some of it's Battlemaster maneuvers, Cunning Action, etc... if you give incentive players are going to utilize the fact that they can move, hide, move others, dash, etc. before or after attacks however if you don't they are going to go with hit and damage tactics because there's no reason not to.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7037667, member: 48965"] I don't really want to get into a back and forth over editions so I'll just say that I also saw many fights in 4e, especially at the lower levels, degrade into fairly static battles because the terrain itself didn't reward forced movement (I mean you can push/pull/slide/etc. just because but IMO that's not really a dynamic combat). I think there has to be an incentive to use actions that promote dynamism in any edition or it's going to bog down to standard hit and damage tactics. Is it easier to prompt this type of combat in 4e rather than 3e...I'd sat probably yes (thought I'd argue 5e does a pretty good job of incorporating non-static features/spells into it's game as well) due to the various push/pull/shove powers but there still has to be a reason to use them (as opposed to say a power with bigger damage numbers) and that reason is usually terrain. I feel the same way about 5e's movement rules, some of it's Battlemaster maneuvers, Cunning Action, etc... if you give incentive players are going to utilize the fact that they can move, hide, move others, dash, etc. before or after attacks however if you don't they are going to go with hit and damage tactics because there's no reason not to. [/QUOTE]
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