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Oh, Man, Do I Need Some DM Tips. . .
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<blockquote data-quote="iserith" data-source="post: 7037761" data-attributes="member: 97077"><p>Except for the bit on cliffhangers, I agree with [MENTION=6788736]Flamestrike[/MENTION]. And that disagreement is mostly due to use of the word "sparingly." I think most sessions should end on a cliffhanger unless you're wrapping up the adventure (and even then sometimes a cliffhanger will set up the next one). So, cliffhanger like crazy in my view unless it's completely antithetical to the campaign theme you have in mind.</p><p></p><p>I will add that the actual play videos you (the OP) referenced aren't particularly good examples of DMing in my opinion. You can pick up a few things from them, sure, especially as it relates to creating colorful NPCs, but there are lot of things they do which causes problems in my experience. Among those things is a propensity to describe what the players want to do for them. As an example:</p><p></p><p><strong>Player:</strong> I attack the orc. *rolls* 21. *rolls* 10 slashing.</p><p><strong>DM: </strong>You dodge to the side to get around the orc's greataxe, then leap up, swing your sword in a deadly overhead arc, the blade gleaming from the light of the fires around you. It connects and blood sprays from a sickening wound as the orc warrior dies.</p><p><strong>Player:</strong> Cool. I move over here. Done.</p><p></p><p>Does that look familiar?</p></blockquote><p></p>
[QUOTE="iserith, post: 7037761, member: 97077"] Except for the bit on cliffhangers, I agree with [MENTION=6788736]Flamestrike[/MENTION]. And that disagreement is mostly due to use of the word "sparingly." I think most sessions should end on a cliffhanger unless you're wrapping up the adventure (and even then sometimes a cliffhanger will set up the next one). So, cliffhanger like crazy in my view unless it's completely antithetical to the campaign theme you have in mind. I will add that the actual play videos you (the OP) referenced aren't particularly good examples of DMing in my opinion. You can pick up a few things from them, sure, especially as it relates to creating colorful NPCs, but there are lot of things they do which causes problems in my experience. Among those things is a propensity to describe what the players want to do for them. As an example: [B]Player:[/B] I attack the orc. *rolls* 21. *rolls* 10 slashing. [B]DM: [/B]You dodge to the side to get around the orc's greataxe, then leap up, swing your sword in a deadly overhead arc, the blade gleaming from the light of the fires around you. It connects and blood sprays from a sickening wound as the orc warrior dies. [B]Player:[/B] Cool. I move over here. Done. Does that look familiar? [/QUOTE]
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