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Oh no, not again! Casters vs. Non-casters...
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<blockquote data-quote="kitcik" data-source="post: 6009851" data-attributes="member: 98256"><p>All good points. Obviously, I was just putting pen to paper without fully thinking through the details.</p><p> </p><p>I am ok with the wands, etc. "Spells known" is limited, so the varety of crafting available will also be limited - and of course any character with UMD can buy stuff.</p><p> </p><p>I imagined that you would be able to choose spells whenever you recharge (i.e. every two hours). I also imagined that bonus spells would be removed, although I could see giving a bonus to spells known (but not spells prepared).</p><p> </p><p>I had NOT intended to kill the utility of casters at low level - something to think about. Maybe the recharge could be based on minutes per spell level or something.</p></blockquote><p></p>
[QUOTE="kitcik, post: 6009851, member: 98256"] All good points. Obviously, I was just putting pen to paper without fully thinking through the details. I am ok with the wands, etc. "Spells known" is limited, so the varety of crafting available will also be limited - and of course any character with UMD can buy stuff. I imagined that you would be able to choose spells whenever you recharge (i.e. every two hours). I also imagined that bonus spells would be removed, although I could see giving a bonus to spells known (but not spells prepared). I had NOT intended to kill the utility of casters at low level - something to think about. Maybe the recharge could be based on minutes per spell level or something. [/QUOTE]
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Oh no, not again! Casters vs. Non-casters...
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