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Oh no! They want to play a "bad" adventure
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<blockquote data-quote="Guest 6801328" data-source="post: 8025186"><p>Agree with others who said to search around on DMs Guild. I wove "The Lady of Trollskull Priory" (which I modified) into my own campaign. I've also seen some excellent guides on how to tweak the adventure to straighten out some of the weaker parts, including how to incorporate some/all of the optional locations.</p><p></p><p>Speaking of which, the thing I disliked the MOST about the adventure is that not only are you only intended to use only a fourth of it (because you pick one of four paths) but each path contains a fully fleshed out "dungeon"...really the only dungeons in the book...that <em>aren't even in the default path</em>. Seriously. If you play out the adventure as described in the book, there's no need to go into the dungeons. The book gives some vague suggestions for how to incorporate them, but they're totally optional.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8025186"] Agree with others who said to search around on DMs Guild. I wove "The Lady of Trollskull Priory" (which I modified) into my own campaign. I've also seen some excellent guides on how to tweak the adventure to straighten out some of the weaker parts, including how to incorporate some/all of the optional locations. Speaking of which, the thing I disliked the MOST about the adventure is that not only are you only intended to use only a fourth of it (because you pick one of four paths) but each path contains a fully fleshed out "dungeon"...really the only dungeons in the book...that [I]aren't even in the default path[/I]. Seriously. If you play out the adventure as described in the book, there's no need to go into the dungeons. The book gives some vague suggestions for how to incorporate them, but they're totally optional. [/QUOTE]
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Oh no! They want to play a "bad" adventure
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