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Oh no! They want to play a "bad" adventure
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<blockquote data-quote="practicalm" data-source="post: 8025468" data-attributes="member: 6777923"><p>Yes. As written, things are pretty linear and it's not hard to have the players fall or be pushed off the rails.</p><p>When I ran it, all the villains were in play and they were all chasing the characters at some point. </p><p>I tried to make it something like It's a Mad Mad Mad Mad World with all the major factions chasing the Macguffin. I watched the movie for ideas of how to make things interestingly complicated between factions all trying for the same goal.</p><p></p><p>No matter about the players keeping notes because the factions changed allegiances as one side got closer to the other.</p><p>There's even an NPC that can get a hold of the Macguffin as well and can be used to throw more craziness in.</p><p></p><p>Add more people chasing the darn thing and eventually the players had no idea of who to help. Though I threw them a line by having the NPCs that care about the city also get involved. </p><p></p><p>The main villains can all be polite and fun and just ask the NPCs to help them get the gold. Especially since each NPC should have both an open positive motive and a secret more sinister one. </p><p>I would have liked to see more information on how to run two competing Zhentarim factions in the city but I made up my own stuff.</p></blockquote><p></p>
[QUOTE="practicalm, post: 8025468, member: 6777923"] Yes. As written, things are pretty linear and it's not hard to have the players fall or be pushed off the rails. When I ran it, all the villains were in play and they were all chasing the characters at some point. I tried to make it something like It's a Mad Mad Mad Mad World with all the major factions chasing the Macguffin. I watched the movie for ideas of how to make things interestingly complicated between factions all trying for the same goal. No matter about the players keeping notes because the factions changed allegiances as one side got closer to the other. There's even an NPC that can get a hold of the Macguffin as well and can be used to throw more craziness in. Add more people chasing the darn thing and eventually the players had no idea of who to help. Though I threw them a line by having the NPCs that care about the city also get involved. The main villains can all be polite and fun and just ask the NPCs to help them get the gold. Especially since each NPC should have both an open positive motive and a secret more sinister one. I would have liked to see more information on how to run two competing Zhentarim factions in the city but I made up my own stuff. [/QUOTE]
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