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Oh no! They want to play a "bad" adventure
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<blockquote data-quote="Ruin Explorer" data-source="post: 8026388" data-attributes="member: 18"><p>Yup. I've had to do that before, in both 2E and 3E. Though do stop before you start. It's pretty awful if you go a few adventures in and then just as it gets interesting, the DM is like "Ugh had enough of this!" (I've been on the wrong end of that before, sadly).</p><p></p><p>I think the most important thing to do with this kind of adventure is absolutely read it cover-to-cover, make sure you can imagine how it's likely to play out, and if it's not looking good in your mind, don't do it. But do read it before agreeing to run it. And not just skimming! It's fine to go "Okay no way" half-way through reading it, if you hit a dealbreaker of some kind, but it's not really okay to skim or read part of it, go "Sounds cool!" then get to something you just can't get past.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8026388, member: 18"] Yup. I've had to do that before, in both 2E and 3E. Though do stop before you start. It's pretty awful if you go a few adventures in and then just as it gets interesting, the DM is like "Ugh had enough of this!" (I've been on the wrong end of that before, sadly). I think the most important thing to do with this kind of adventure is absolutely read it cover-to-cover, make sure you can imagine how it's likely to play out, and if it's not looking good in your mind, don't do it. But do read it before agreeing to run it. And not just skimming! It's fine to go "Okay no way" half-way through reading it, if you hit a dealbreaker of some kind, but it's not really okay to skim or read part of it, go "Sounds cool!" then get to something you just can't get past. [/QUOTE]
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Oh no! They want to play a "bad" adventure
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