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<blockquote data-quote="M_Natas" data-source="post: 9770962" data-attributes="member: 7025918"><p>Hrm - I don't know tragic - just - give them a reason to adventure?</p><p>My very first character I ever played was a female cleric of sharess. Who was always in full plate armor, so no sexy bikini time. Why was she a priestess of Sharess? Because she was a charlatan who tried to rob the temple of sharess when they were having a "chose a new priestess ceremony" and she was picked as new priestess... and now she is supposed to.go out and make new experiences. that's like the whole background. I didn't even know the status of her parents.</p><p></p><p>My second character was a female evocation wizard who's noble family wanted her to become a fine lady of society, which she despised. She preferred to become "more like a knight who can blow things up with her mind" and left home. Like, she doesn't hate her family, its just they wanted different things.</p><p></p><p>Another was the .."Bard", who was actually secretly a celestial warlock, who fled from bard school after she made a pact, with a unicorn (who tricked her into thinking he was something cool like a demon or devil ...). Her name was Kiela Death, had the whole goth look going on and wanted to be seen as this cool punk singer and was super afraid, that anybody would find out that she has something uncool like a unicorn as her patron!</p><p></p><p>Oh, my last character was an order of scribe wizard, who was thrown out of Strixhaven, after she blew up a building with her spell experiments.</p><p>She tried to keep that a secret when she took an internship at a thieves guild (where the campaign began) because she told the thieves guild that her magic university wanted her to get some practical experience ...</p><p></p><p>In my current campaign I'm running as a DM, the PCs all woke up at the start of the campaign with amnesia in clone tanks. So far they figured out that their former selves were some kind of heroes, thieves and may have destroyed the main planet of the system some 400 years ago (spelljammer campaign). And that campaign is a blast so far.</p><p></p><p>So, you don't need to kill your parents or grew up an urchin. You just need something interesting in your backstory that gives you a reason to be put there. And if you put in something embarrassing for the character, the better. Like, when the former teacher of my wizard came and my group found out she was thrown out ... great role playing ensured.</p><p></p><p>So, have a reason to adventure, have an (embarrassing) secret, and you are good to go. That is enough to last year long campaigns.</p><p></p><p>Oh, I forgot my illusion wizard who was basically a street kid, trying to make money by giving illusion street performances while her siblings steal the money from onlookers to get enough cash to heal her sick mom ...</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9770962, member: 7025918"] Hrm - I don't know tragic - just - give them a reason to adventure? My very first character I ever played was a female cleric of sharess. Who was always in full plate armor, so no sexy bikini time. Why was she a priestess of Sharess? Because she was a charlatan who tried to rob the temple of sharess when they were having a "chose a new priestess ceremony" and she was picked as new priestess... and now she is supposed to.go out and make new experiences. that's like the whole background. I didn't even know the status of her parents. My second character was a female evocation wizard who's noble family wanted her to become a fine lady of society, which she despised. She preferred to become "more like a knight who can blow things up with her mind" and left home. Like, she doesn't hate her family, its just they wanted different things. Another was the .."Bard", who was actually secretly a celestial warlock, who fled from bard school after she made a pact, with a unicorn (who tricked her into thinking he was something cool like a demon or devil ...). Her name was Kiela Death, had the whole goth look going on and wanted to be seen as this cool punk singer and was super afraid, that anybody would find out that she has something uncool like a unicorn as her patron! Oh, my last character was an order of scribe wizard, who was thrown out of Strixhaven, after she blew up a building with her spell experiments. She tried to keep that a secret when she took an internship at a thieves guild (where the campaign began) because she told the thieves guild that her magic university wanted her to get some practical experience ... In my current campaign I'm running as a DM, the PCs all woke up at the start of the campaign with amnesia in clone tanks. So far they figured out that their former selves were some kind of heroes, thieves and may have destroyed the main planet of the system some 400 years ago (spelljammer campaign). And that campaign is a blast so far. So, you don't need to kill your parents or grew up an urchin. You just need something interesting in your backstory that gives you a reason to be put there. And if you put in something embarrassing for the character, the better. Like, when the former teacher of my wizard came and my group found out she was thrown out ... great role playing ensured. So, have a reason to adventure, have an (embarrassing) secret, and you are good to go. That is enough to last year long campaigns. Oh, I forgot my illusion wizard who was basically a street kid, trying to make money by giving illusion street performances while her siblings steal the money from onlookers to get enough cash to heal her sick mom ... [/QUOTE]
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