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Oh Please give me some Happy Backgrounds!!
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<blockquote data-quote="Retros_x" data-source="post: 9774044" data-attributes="member: 7033171"><p>I really like that comparison and can completely understand that drive - unfortunately it still doesnt work for me, because adventuring in DnD means being a heavily armed combatant. Its not like like D&D adventurers just want to broaden their horizon - they are ready to slaughter everybody who stands in their way and are very proficient in combat. I think your suggestion would better work for less combat more narrative focused games, but in D&D 90% of character progression is based around combat. And that doesnt fit the happy family live for me, at least not in a campaign with "serious" storytelling.</p><p></p><p> I don't believe happy people with a stable support network leave everything to go heavily armed and ready to kill in some dangerous environments full of enemies. I never had an adventure where we "just" risk our own lives - the lives of a lot of other creatures are always in our hands too and characters get blood on their hands pretty quickly.</p><p></p><p>If its just a beer and pretzels game where we don't care about realistic character motivations, sure absolutely. I've played such characters myself. But they always are a bit "cartoonish" to me.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9774044, member: 7033171"] I really like that comparison and can completely understand that drive - unfortunately it still doesnt work for me, because adventuring in DnD means being a heavily armed combatant. Its not like like D&D adventurers just want to broaden their horizon - they are ready to slaughter everybody who stands in their way and are very proficient in combat. I think your suggestion would better work for less combat more narrative focused games, but in D&D 90% of character progression is based around combat. And that doesnt fit the happy family live for me, at least not in a campaign with "serious" storytelling. I don't believe happy people with a stable support network leave everything to go heavily armed and ready to kill in some dangerous environments full of enemies. I never had an adventure where we "just" risk our own lives - the lives of a lot of other creatures are always in our hands too and characters get blood on their hands pretty quickly. If its just a beer and pretzels game where we don't care about realistic character motivations, sure absolutely. I've played such characters myself. But they always are a bit "cartoonish" to me. [/QUOTE]
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