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<blockquote data-quote="doctorbadwolf" data-source="post: 9774200" data-attributes="member: 6704184"><p>Fair enough, everyone has stuff like this where they just can’t resonate with a particular thing. </p><p></p><p>I think that you’re assuming a type of violence that isn’t universally the case in “serious” games, though. In particular the phrase “ready to kill anyone who stands in their way” rings quite jarringly false to me. From wotc statements and observation, most current D&D campaigns are heroic, rather than murder hobo or grimdark. </p><p></p><p>Also, it’s not like we don’t have a close equivalent in the form of young people with happy lives voluntarily going to war. Honor and glory is a hell of a drug. The only way it doesn’t make sense for the happy farmer to go adventuring is if there is no perceived glory or honor or fame or fortune in doing so. Whether they end up regretting it is another matter. </p><p></p><p>I think that the key to such characters is simply to <em>take them seriously</em>. What I mean by that is, accept the premise and then react to the world in character. If that means the character changes over time, great! If it means they simply become more defined but keep their optimistic outlook and yearning for adventure and glory, also great! </p><p></p><p>I hope that all makes sense.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9774200, member: 6704184"] Fair enough, everyone has stuff like this where they just can’t resonate with a particular thing. I think that you’re assuming a type of violence that isn’t universally the case in “serious” games, though. In particular the phrase “ready to kill anyone who stands in their way” rings quite jarringly false to me. From wotc statements and observation, most current D&D campaigns are heroic, rather than murder hobo or grimdark. Also, it’s not like we don’t have a close equivalent in the form of young people with happy lives voluntarily going to war. Honor and glory is a hell of a drug. The only way it doesn’t make sense for the happy farmer to go adventuring is if there is no perceived glory or honor or fame or fortune in doing so. Whether they end up regretting it is another matter. I think that the key to such characters is simply to [I]take them seriously[/I]. What I mean by that is, accept the premise and then react to the world in character. If that means the character changes over time, great! If it means they simply become more defined but keep their optimistic outlook and yearning for adventure and glory, also great! I hope that all makes sense. [/QUOTE]
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