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Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D
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<blockquote data-quote="Laurefindel" data-source="post: 8137733" data-attributes="member: 67296"><p>Yeah, I too have been struggling with stereotypes vs caricature (and other forms of disrespectful treatment, conscious or otherwise), but in the end, I've made my peace with a certain level of stereotyping. A race/species/culture becomes only relevant with a certain number of quintessential traits, and these inevitably become stereotypes do various degrees. You cannot avoid preconcieved ideas about something you describe in a few sentences and paragraphs, and you cannot be an expert in every human cultures. The trick, i believe, is to allow for (and normalize) variations in the individuals of the said race/species/culture.</p><p></p><p>Some of those variations too can be included in the description of a race/species/culture - if only as examples of how individuals can deviate from what is considered the norm - without making a character that is completely antithesis to its race/species/culture. But between the default PHB "here are your choices, pick one and stick to it" and Tasha's (perceived) "everything goes!" approach, I think a good middle ground can be achieved with setting-specific options.</p><p></p><p>The character building mini-game is something I do enjoy in D&D and it loses some of its raison d'être when permutations become too generous</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8137733, member: 67296"] Yeah, I too have been struggling with stereotypes vs caricature (and other forms of disrespectful treatment, conscious or otherwise), but in the end, I've made my peace with a certain level of stereotyping. A race/species/culture becomes only relevant with a certain number of quintessential traits, and these inevitably become stereotypes do various degrees. You cannot avoid preconcieved ideas about something you describe in a few sentences and paragraphs, and you cannot be an expert in every human cultures. The trick, i believe, is to allow for (and normalize) variations in the individuals of the said race/species/culture. Some of those variations too can be included in the description of a race/species/culture - if only as examples of how individuals can deviate from what is considered the norm - without making a character that is completely antithesis to its race/species/culture. But between the default PHB "here are your choices, pick one and stick to it" and Tasha's (perceived) "everything goes!" approach, I think a good middle ground can be achieved with setting-specific options. The character building mini-game is something I do enjoy in D&D and it loses some of its raison d'être when permutations become too generous [/QUOTE]
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