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Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D
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<blockquote data-quote="Stormonu" data-source="post: 8137804" data-attributes="member: 52734"><p>Art, Costumes and CGI have made dramatic advances since the original days this game came out. Even TV shows can create effects where what is real and what is fantasy is blurred and you're not just seeing some actor in bad make-up or a stop-motion skeleton stomp around the screen. What is strange and bizarre can look quite real and believable. With the likes of recent movies like the Planet of the Apes movies, you can get away with non-human primary characters and it looks (and acts) believable.</p><p></p><p>I think that is one of the big changes in our society. Back in older days, it wasn't possible to believably pass off non-human beings as anything more than "guy in a rubber suit" or Star Trek's "human with facial makeup". We can see, and imagine the non-human without it jarring us out of our imagination. The examples weren't there in the 70's & 80's (and most of the 90's), it cost too much or looked too fake and as people we have a hard time imagining something we have no basis to found our experiences on. </p><p></p><p>I don't play human characters in D&D anymore. I've been one for 50 years now, and when I game, I don't want to be stuck as one anymore. Give me Dragonborn, elves, dwarves - heck, I'm greatly enjoying my centaur character right now. Let me be something other than human - let me push at the boundaries of my imagination.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8137804, member: 52734"] Art, Costumes and CGI have made dramatic advances since the original days this game came out. Even TV shows can create effects where what is real and what is fantasy is blurred and you're not just seeing some actor in bad make-up or a stop-motion skeleton stomp around the screen. What is strange and bizarre can look quite real and believable. With the likes of recent movies like the Planet of the Apes movies, you can get away with non-human primary characters and it looks (and acts) believable. I think that is one of the big changes in our society. Back in older days, it wasn't possible to believably pass off non-human beings as anything more than "guy in a rubber suit" or Star Trek's "human with facial makeup". We can see, and imagine the non-human without it jarring us out of our imagination. The examples weren't there in the 70's & 80's (and most of the 90's), it cost too much or looked too fake and as people we have a hard time imagining something we have no basis to found our experiences on. I don't play human characters in D&D anymore. I've been one for 50 years now, and when I game, I don't want to be stuck as one anymore. Give me Dragonborn, elves, dwarves - heck, I'm greatly enjoying my centaur character right now. Let me be something other than human - let me push at the boundaries of my imagination. [/QUOTE]
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Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D
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