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Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 8138071" data-attributes="member: 6801228"><p>Sure, and sometimes it is. I remember Dominic Deegan had a major plot point be that the Orcs were rising as the new "Golden Age Society" and the humans were fading just like the elves had before them (think it was the elves) and it was a very interesting setting idea.</p><p></p><p>But I also think a lot of settings have a much more.... natural balance? Like if you were to paint the map with various zones, the "here be intelligent monsters" zones would be at least as big as the "civilized" kingdoms. </p><p></p><p>And some of them are presented as being still quite powerful in their own rights. They are "rising threats", or like the Giants and Yuan-Ti, they are presented as fallen empires in ways similar to the Elves and Dwarves. </p><p></p><p></p><p>But all of that is sort of... sideways from the point I was trying to make. </p><p></p><p></p><p>A lot of the discussion tends to be "how many PC races before the world makes less sense" but that is a very different question from "how many sentient races until the world is too crowded" and the MM provides us with a lot of sentient races. </p><p></p><p>Just in the Underdark I know there are Drow, Duergar, Snirvfelbin, Grimlocks, Quaggoths, Mindflayers, Myconids, Troglodytes, Hooked Horrors, Grell, Fomorians. Flumphs, Cloakers, Chuuls, and Aboleths according to the Monster Manual. </p><p></p><p>That is more races in the Underdark than most people consider for the entire campaign world. Now, maybe a DM limits them, or doesn't realize that some of these creatures are fairly intelligent, but it seems a pertinent point of conversation of why adding Lizardfolk as an enemy is fine and has no worldbuilding problems, but adding them as a race that can be reasoned with and talked to is.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8138071, member: 6801228"] Sure, and sometimes it is. I remember Dominic Deegan had a major plot point be that the Orcs were rising as the new "Golden Age Society" and the humans were fading just like the elves had before them (think it was the elves) and it was a very interesting setting idea. But I also think a lot of settings have a much more.... natural balance? Like if you were to paint the map with various zones, the "here be intelligent monsters" zones would be at least as big as the "civilized" kingdoms. And some of them are presented as being still quite powerful in their own rights. They are "rising threats", or like the Giants and Yuan-Ti, they are presented as fallen empires in ways similar to the Elves and Dwarves. But all of that is sort of... sideways from the point I was trying to make. A lot of the discussion tends to be "how many PC races before the world makes less sense" but that is a very different question from "how many sentient races until the world is too crowded" and the MM provides us with a lot of sentient races. Just in the Underdark I know there are Drow, Duergar, Snirvfelbin, Grimlocks, Quaggoths, Mindflayers, Myconids, Troglodytes, Hooked Horrors, Grell, Fomorians. Flumphs, Cloakers, Chuuls, and Aboleths according to the Monster Manual. That is more races in the Underdark than most people consider for the entire campaign world. Now, maybe a DM limits them, or doesn't realize that some of these creatures are fairly intelligent, but it seems a pertinent point of conversation of why adding Lizardfolk as an enemy is fine and has no worldbuilding problems, but adding them as a race that can be reasoned with and talked to is. [/QUOTE]
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