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Oh Yeah.. Gnomes...
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3000246" data-attributes="member: 11760"><p>TSR/WotC keep insisting on the existence of Rock Gnomes, which seems to mean "race without any particular flavor or hook."</p><p></p><p>And yeah, I like the idea of cultural components that can swap out. In the PHB, I'd have a default cultural component for each race, just to make things simple, but identify it as such, so that players would know that the splatbooks for the races would have other cultural plug-ins.</p><p></p><p>But even having cultures so broadly defined doesn't sit well with me. We live in an information age economy in America in 2006, yet not everyone works with computers, owns computers or even knows <em>how</em> to use a computer. (A lot of people don't even know how to type.) Why would a fantasy kingdom be more homogeneous than that?</p><p></p><p>I would come up with a baseline culture that bridged several categories and encompassed more flavor. Forest/Fey/Illusionist all can fit together well (the fey do it just fine) and both ties gnomes back to many of their earliest roots in D&D while still giving us a more complete picture than we've had more recently.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3000246, member: 11760"] TSR/WotC keep insisting on the existence of Rock Gnomes, which seems to mean "race without any particular flavor or hook." And yeah, I like the idea of cultural components that can swap out. In the PHB, I'd have a default cultural component for each race, just to make things simple, but identify it as such, so that players would know that the splatbooks for the races would have other cultural plug-ins. But even having cultures so broadly defined doesn't sit well with me. We live in an information age economy in America in 2006, yet not everyone works with computers, owns computers or even knows [i]how[/i] to use a computer. (A lot of people don't even know how to type.) Why would a fantasy kingdom be more homogeneous than that? I would come up with a baseline culture that bridged several categories and encompassed more flavor. Forest/Fey/Illusionist all can fit together well (the fey do it just fine) and both ties gnomes back to many of their earliest roots in D&D while still giving us a more complete picture than we've had more recently. [/QUOTE]
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