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Ohio Gameday 3: March 13th - Event is over! - Planning for Gameday IV begins?
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<blockquote data-quote="dshai527" data-source="post: 1424975" data-attributes="member: 4469"><p>OK here is the quick breakdown.</p><p></p><p>Enk = DM</p><p>Fett = Malachi aka Shield ( 5th level Human Cleric with no chance to hit anything but has a real nice AC with his magical shield and Plate Armor)</p><p>Bubblicious = Jerimiah Joeffrey Johanson Jr or something like that aka 4J (5th level dwarven warrior with the smackdown of a magical Ax and power attack)</p><p>Dshai = Enol the Infiltrator (1st level rouge 4th level wizard the brains behind the group except that he is real shy but he does have a staff of frost</p><p></p><p>We were hired to eliminate an island stronghold of slavers that had been terrorizing the coast, so we hired a ship and set out. The ship dropped us off and scheduled a return visit for 1 week to pick us up. More than enough time for our skills. Along the shore we spotted the keep, but more importantly we found a slave. Unfortunately his time was near, but before the reaper hauled him away we were able to find the location of a secret entrance to the keep. One that maybe even the slavers didn't know about. </p><p></p><p>Using our new knowledge we cautiously snuck up to the rear of the outer wall. We were able to avoid any chance encounters thanks to perfect planning much to 4J's dismay. The secret door was quickly found and the pathetic trap disarmed easily allowing us access. </p><p></p><p>Once we got inside we found many empty rooms that contained wonderous boxes, shelves and crates to fill them up, but no owners. We navigated through several hallways before we found a room that looked like a fireball had exploded in it some time ago leaving only a pile of rubble and ash in its wake. Before we entered the room though we noticed a lack of scavengers (Bugs, rats etc) despite the fact that there was the overwhelming stench of dead emanating through from the room. </p><p></p><p>Taking no chances (of harm to the wizard) the armored ones entered the room to investigate. Suddenly an undead figure leapt from a crack in the wall despite the holy energy pulsating from Shield. His reward was to be skewerd by a crossbow bolt before his feet touched the ground thanks to the safe wizard watching from the hall. </p><p></p><p>Our joy was short lived as 8 more exploded from the soft floor, two of which were halfling-like but exulding a gut wrenching stench. 4J's Ax laid waste about him and Shield held his ground (protecting the mage) and soon the battle was won with only minor wounds (None to the wizard). After a bit of touch up we adventured on, hoping to find the slavers quick and have a bit of refreshment and relaxation for a week. </p><p></p><p>Our next stop was a room with no floor, except for a slender board angled over the pit. One look at the armored allies (or when one fell off the board) and it was decided that a few levitations spells were in order to get across the chasm (Except the Agile mage). </p><p></p><p>Leaving the chasm room behind we quickly found a set of stairs leading of all things to a pile of refuse guarding a door. Since 4J hadn't attacked anything lately, it was decided that he should investigate the room empty of everything but a pile of garbage. The end result was a dead pile of garbage stuck to 4J and Shield (but not the mage). Using barrels of alcohol found in a previous empty alcove this problem too was quickly solved.</p></blockquote><p></p>
[QUOTE="dshai527, post: 1424975, member: 4469"] OK here is the quick breakdown. Enk = DM Fett = Malachi aka Shield ( 5th level Human Cleric with no chance to hit anything but has a real nice AC with his magical shield and Plate Armor) Bubblicious = Jerimiah Joeffrey Johanson Jr or something like that aka 4J (5th level dwarven warrior with the smackdown of a magical Ax and power attack) Dshai = Enol the Infiltrator (1st level rouge 4th level wizard the brains behind the group except that he is real shy but he does have a staff of frost We were hired to eliminate an island stronghold of slavers that had been terrorizing the coast, so we hired a ship and set out. The ship dropped us off and scheduled a return visit for 1 week to pick us up. More than enough time for our skills. Along the shore we spotted the keep, but more importantly we found a slave. Unfortunately his time was near, but before the reaper hauled him away we were able to find the location of a secret entrance to the keep. One that maybe even the slavers didn't know about. Using our new knowledge we cautiously snuck up to the rear of the outer wall. We were able to avoid any chance encounters thanks to perfect planning much to 4J's dismay. The secret door was quickly found and the pathetic trap disarmed easily allowing us access. Once we got inside we found many empty rooms that contained wonderous boxes, shelves and crates to fill them up, but no owners. We navigated through several hallways before we found a room that looked like a fireball had exploded in it some time ago leaving only a pile of rubble and ash in its wake. Before we entered the room though we noticed a lack of scavengers (Bugs, rats etc) despite the fact that there was the overwhelming stench of dead emanating through from the room. Taking no chances (of harm to the wizard) the armored ones entered the room to investigate. Suddenly an undead figure leapt from a crack in the wall despite the holy energy pulsating from Shield. His reward was to be skewerd by a crossbow bolt before his feet touched the ground thanks to the safe wizard watching from the hall. Our joy was short lived as 8 more exploded from the soft floor, two of which were halfling-like but exulding a gut wrenching stench. 4J's Ax laid waste about him and Shield held his ground (protecting the mage) and soon the battle was won with only minor wounds (None to the wizard). After a bit of touch up we adventured on, hoping to find the slavers quick and have a bit of refreshment and relaxation for a week. Our next stop was a room with no floor, except for a slender board angled over the pit. One look at the armored allies (or when one fell off the board) and it was decided that a few levitations spells were in order to get across the chasm (Except the Agile mage). Leaving the chasm room behind we quickly found a set of stairs leading of all things to a pile of refuse guarding a door. Since 4J hadn't attacked anything lately, it was decided that he should investigate the room empty of everything but a pile of garbage. The end result was a dead pile of garbage stuck to 4J and Shield (but not the mage). Using barrels of alcohol found in a previous empty alcove this problem too was quickly solved. [/QUOTE]
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Ohio Gameday 3: March 13th - Event is over! - Planning for Gameday IV begins?
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