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<blockquote data-quote="Roadkill101" data-source="post: 2222051" data-attributes="member: 30952"><p>I like to have some justification as to why an outsider or any other odd critters (for the region) show up for seemingly no reason. I find that a simple answer usually works best, such as The Insane/Evil Wizard/Cleric down the lane lost control over his summoned critter and said critter has found their way to the parties location more or less by chance. Assuming said critters aren't an integral plot piece, in which case there'll be a more detailed backstory.</p><p> </p><p>For a similiar reason, I try to use only Random Encounter tables that have been tailored for the particular area in question.</p><p> </p><p>I remember many of the old 1st ed. D&D modules were bad at providing any kind of explanation why some of the critters were where they were placed. In particular module B3 or B4 (it had a purple cover) had a nice story about a pyramid in the middle of a desert where the pyramids inhabitants were the descendants of the of a now vanished civilization. Below the pyramid was an underground city with more of said descendants living. However the lower levels of the pyramid were populated with all kinds of fantastic critters that didn't really fit into the story line by any rhyme or reason.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 2222051, member: 30952"] I like to have some justification as to why an outsider or any other odd critters (for the region) show up for seemingly no reason. I find that a simple answer usually works best, such as The Insane/Evil Wizard/Cleric down the lane lost control over his summoned critter and said critter has found their way to the parties location more or less by chance. Assuming said critters aren't an integral plot piece, in which case there'll be a more detailed backstory. For a similiar reason, I try to use only Random Encounter tables that have been tailored for the particular area in question. I remember many of the old 1st ed. D&D modules were bad at providing any kind of explanation why some of the critters were where they were placed. In particular module B3 or B4 (it had a purple cover) had a nice story about a pyramid in the middle of a desert where the pyramids inhabitants were the descendants of the of a now vanished civilization. Below the pyramid was an underground city with more of said descendants living. However the lower levels of the pyramid were populated with all kinds of fantastic critters that didn't really fit into the story line by any rhyme or reason. [/QUOTE]
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