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OJGR's House Rule #4: Martial Weapons
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<blockquote data-quote="Magus Coeruleus" data-source="post: 10976" data-attributes="member: 1704"><p>I think the biggest danger of allowing 1+INT weapons is that it makes the feat much more effective for wizards than other classes that don't normally get martial weapons. A wizard starting with a mere 15 INT, increasing to 16 at 4th level, gets first 3, then 4 martial weapons. That really carves out a nice chunk of the drawback for being a wizard in the first place.</p><p></p><p>You could always just say that Martial Weapon gives you a flat TWO weapons, without any bonuses for ability scores.</p><p></p><p>Something I'd prefer to that, however, is giving Exotic Weapon a prerequisite of either:</p><p></p><p>1) the ability to use a Martial Weapon</p><p>2) one Martial Weapon feat</p><p></p><p>(being able to use all Martial Weapons would count in both cases).</p><p></p><p>This would mean that fighters could grab an Exotic Weapon feat right away, no issue of balance with Martial because they don't need that feat anyway. Anyone else needs to learn a martial weapon first, to "break into" the ranks of more complex weapons.</p><p></p><p>It would be up to you whether classes that have a specific weapon list that includes one or more (but not all) martial weapons should be able to take Exotic right away or would have to take a Martial feat. (If you wanted to get complicated and go on a case by case basis, you might decide whether they need a Martial feat based on whether their martial weapon seems like a cousin of the exotic weapon in question.)</p><p></p><p>Classes that start out with only simple weapons always would need two feats to get an exotic weapon--one for the Martial feat (prereq) and a second for the Exotic feat. As above, you could rule that a given exotic weapon would require one of a subset of martial weapons as a prereq.</p><p></p><p>All said and done, I personally would not house rule on this issue, since I think the rarity of exotic weapons acts as something of a balance for the fact that it requires the same 1 feat as martial weapons. Then again, this is based on a campaign where magic exotic weapons are even rarer than magic martial weapons, and where training is required for weapon-related feats, meaning you have to find someone proficient enough with the given weapon willing to teach you how to use it in the first place, and again if you want to acquire Weapon Focus, Weapon Specialization, etc.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 10976, member: 1704"] I think the biggest danger of allowing 1+INT weapons is that it makes the feat much more effective for wizards than other classes that don't normally get martial weapons. A wizard starting with a mere 15 INT, increasing to 16 at 4th level, gets first 3, then 4 martial weapons. That really carves out a nice chunk of the drawback for being a wizard in the first place. You could always just say that Martial Weapon gives you a flat TWO weapons, without any bonuses for ability scores. Something I'd prefer to that, however, is giving Exotic Weapon a prerequisite of either: 1) the ability to use a Martial Weapon 2) one Martial Weapon feat (being able to use all Martial Weapons would count in both cases). This would mean that fighters could grab an Exotic Weapon feat right away, no issue of balance with Martial because they don't need that feat anyway. Anyone else needs to learn a martial weapon first, to "break into" the ranks of more complex weapons. It would be up to you whether classes that have a specific weapon list that includes one or more (but not all) martial weapons should be able to take Exotic right away or would have to take a Martial feat. (If you wanted to get complicated and go on a case by case basis, you might decide whether they need a Martial feat based on whether their martial weapon seems like a cousin of the exotic weapon in question.) Classes that start out with only simple weapons always would need two feats to get an exotic weapon--one for the Martial feat (prereq) and a second for the Exotic feat. As above, you could rule that a given exotic weapon would require one of a subset of martial weapons as a prereq. All said and done, I personally would not house rule on this issue, since I think the rarity of exotic weapons acts as something of a balance for the fact that it requires the same 1 feat as martial weapons. Then again, this is based on a campaign where magic exotic weapons are even rarer than magic martial weapons, and where training is required for weapon-related feats, meaning you have to find someone proficient enough with the given weapon willing to teach you how to use it in the first place, and again if you want to acquire Weapon Focus, Weapon Specialization, etc. [/QUOTE]
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