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Ok, can someone explain the "mook rule"
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<blockquote data-quote="Saeviomagy" data-source="post: 1347256" data-attributes="member: 5890"><p>Mooks should be used to simulate the flavour of genres such as hong kong action movies and some superhero stories.</p><p></p><p>However - your DM should take pains to let you know that Mook rules are in effect, and who is a mook, or there is no point to them.</p><p></p><p>Once you know that mook rules are in effect, it's fairly easy to pick mooks from normal human beings. Then, when your character is relatively safe, you can try all sorts of wacky stunts to take out as many mooks as possible. In superhero campaigns, it's also an opportunity to showcase unusual uses of your powers, and to make some witty remarks.</p><p></p><p>In general - you need to not be in heavy tactical mode to have fun during a mook combat. Take the non optimal "cool" route rather than the strategically sound route.</p><p></p><p>Finally - mooks should be a credible threat. They should have the ability to gradually whittle you down and soften you up for the main badguys.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1347256, member: 5890"] Mooks should be used to simulate the flavour of genres such as hong kong action movies and some superhero stories. However - your DM should take pains to let you know that Mook rules are in effect, and who is a mook, or there is no point to them. Once you know that mook rules are in effect, it's fairly easy to pick mooks from normal human beings. Then, when your character is relatively safe, you can try all sorts of wacky stunts to take out as many mooks as possible. In superhero campaigns, it's also an opportunity to showcase unusual uses of your powers, and to make some witty remarks. In general - you need to not be in heavy tactical mode to have fun during a mook combat. Take the non optimal "cool" route rather than the strategically sound route. Finally - mooks should be a credible threat. They should have the ability to gradually whittle you down and soften you up for the main badguys. [/QUOTE]
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Ok, can someone explain the "mook rule"
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