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Ok, can someone explain the "mook rule"
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<blockquote data-quote="Henry" data-source="post: 1347287" data-attributes="member: 158"><p>Mooks are fine, when you know a game uses them. When they're used, they're easy to spot - they usually have the same equipment, and act like chaotic hordes. Heck, games like Feng Shui couldn't function right without mooks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For that matter, Star Wars, Spycraft, and many other games use faceless hordes as part of their charm. They're a chance for heroes to display their combat prowess and look cool, without being taken out of the action.</p><p></p><p>Where would the movie "Kill Bill" be without nameless hordes? (Except a few million dollars cheaper, that is)</p><p></p><p>On the other hand, D&D wasn't necessarily based on "mook rules" they're a convention that REALLY got popularized in Asian Cinema, and in the U.S. and Europe only lightly appeared in serialized cliffhangers and pulps. Some don't like it because it doesn't fit more "gritty" games or games that are more character focused; truthfully, it's not that hard to meld the styles, if done right, and the nameless hordes are not overused.</p><p></p><p>For me, they don't cause a problem, as long as they aren't used ALL the time. </p><p></p><p></p><p>Except in Feng Shui. I just LOVE me some mooks in my Feng Shui. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1347287, member: 158"] Mooks are fine, when you know a game uses them. When they're used, they're easy to spot - they usually have the same equipment, and act like chaotic hordes. Heck, games like Feng Shui couldn't function right without mooks! :) For that matter, Star Wars, Spycraft, and many other games use faceless hordes as part of their charm. They're a chance for heroes to display their combat prowess and look cool, without being taken out of the action. Where would the movie "Kill Bill" be without nameless hordes? (Except a few million dollars cheaper, that is) On the other hand, D&D wasn't necessarily based on "mook rules" they're a convention that REALLY got popularized in Asian Cinema, and in the U.S. and Europe only lightly appeared in serialized cliffhangers and pulps. Some don't like it because it doesn't fit more "gritty" games or games that are more character focused; truthfully, it's not that hard to meld the styles, if done right, and the nameless hordes are not overused. For me, they don't cause a problem, as long as they aren't used ALL the time. Except in Feng Shui. I just LOVE me some mooks in my Feng Shui. ;) [/QUOTE]
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Ok, can someone explain the "mook rule"
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