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<blockquote data-quote="Celebrim" data-source="post: 6540149" data-attributes="member: 4937"><p>The more I think about this, the harder the project becomes.</p><p></p><p>#1: I'm realizing the that the sort of ranges I'm putting on the rifles is too high for a standard rifle. The effective range on a weapon depends a lot on the sort of sights you have. A rifle with simple iron sights might have an effective range as low as say 24, where as the same rifle with a high power scope, the effective range might increase to two or three times that provided you have a skilled user. With certain high tech features, it might well be four times that. Tell me about how scopes interact with your rules. </p><p></p><p>#2: I don't find your 4 damage ratings particularly granular. As I'm think about them right now, the basically break down like this:</p><p></p><p>1d6: Low caliber short barreled weapons</p><p>2d6: high caliber short barreled weapons, low caliber long barreled weapons</p><p>3d6: high caliber long barreled weapons</p><p>4d6: small cannons (12mm and up)</p><p></p><p>However, there is a significant difference in punching power between a .22 and a 9mm and 9mm and a .45 and a .45 and a .44 Magnum. So at the low end, a .22 or a .25 handgun is clearly a 1d6 and a .44 Magnum or a M4 Carbine is clearly a 2d6. But where to categorize .38's, 9mm, and .45 handguns I'm not sure. I'd like write something like 1d6+1, 1d6+2, and 2d6-1, or "1d6 and reroll 1's and 2's". (Or if you had multiple dice, 1d6, 1d8, 1d10). On the high end, 4d6 hardly seems to capture the difference between a 12.7mm, 20mm and 30mm weapon. If getting hit by a 20mm AP shell is clearly 4d6, what is a .50 cal 12.7mm shell? Clearly much more than the 3d6 of a .30-06, but equally much less than a 20mm cannon. And what's a 30mm?</p><p></p><p>#3: Do you already have standard rules for shotguns? How much damage they do and how they behave is very much a function of the ammunition.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6540149, member: 4937"] The more I think about this, the harder the project becomes. #1: I'm realizing the that the sort of ranges I'm putting on the rifles is too high for a standard rifle. The effective range on a weapon depends a lot on the sort of sights you have. A rifle with simple iron sights might have an effective range as low as say 24, where as the same rifle with a high power scope, the effective range might increase to two or three times that provided you have a skilled user. With certain high tech features, it might well be four times that. Tell me about how scopes interact with your rules. #2: I don't find your 4 damage ratings particularly granular. As I'm think about them right now, the basically break down like this: 1d6: Low caliber short barreled weapons 2d6: high caliber short barreled weapons, low caliber long barreled weapons 3d6: high caliber long barreled weapons 4d6: small cannons (12mm and up) However, there is a significant difference in punching power between a .22 and a 9mm and 9mm and a .45 and a .45 and a .44 Magnum. So at the low end, a .22 or a .25 handgun is clearly a 1d6 and a .44 Magnum or a M4 Carbine is clearly a 2d6. But where to categorize .38's, 9mm, and .45 handguns I'm not sure. I'd like write something like 1d6+1, 1d6+2, and 2d6-1, or "1d6 and reroll 1's and 2's". (Or if you had multiple dice, 1d6, 1d8, 1d10). On the high end, 4d6 hardly seems to capture the difference between a 12.7mm, 20mm and 30mm weapon. If getting hit by a 20mm AP shell is clearly 4d6, what is a .50 cal 12.7mm shell? Clearly much more than the 3d6 of a .30-06, but equally much less than a 20mm cannon. And what's a 30mm? #3: Do you already have standard rules for shotguns? How much damage they do and how they behave is very much a function of the ammunition. [/QUOTE]
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