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Ok I have to ask..... what's with the Paladin hate on here?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7311353" data-attributes="member: 6871653"><p>That's the reason to me. I'm only 27 so I never had the chance to play OD&D or AD&D, but if IIRC, paladins were like Fighter+: you were more powerful than a regular fighter, but needed high stats and had some rigid restrictions in term of roleplay and party. In short: you had stronger power at a high cost. With the modern mentality on classes balance, they wanted to make paladin equal in power with a fighter and no longer needed the ''high cost'' to justify more power, so they dropped the restrictions. We ended up with a class without heavy RP restriction (that's great) but without any defining trope to justify its differentiation with a fighter. They say in the fluff that paladin gain their special power thru, honestly, really mundane things: a deep belief in a cause, faith in something vague or a rigid moral-code. I feel the flavor/trope is too all-over the place to justify his own class in 5e, a little like the UA Mystic which left you with the question: so, after all that, what's a Mystic?</p><p></p><p>I'm working on a Nentir Vale setting book using only the Basic Rules only, with each classes having archetypes related to in-setting stuff and made Barbarian (Wrathbearer), Rangers and Paladins Fighters archetype, keeping their main features has archetype abilities. This led me to tighten the lore around their main features and let the vaguer fluff to the player's choice (ex: a Wrathbearer is a fighter that channels his rage to enter a trance-like state in combat. Now, if they come from savage lands, are dwarven battlerager or just an angry dad from Harken is left to their taste.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7311353, member: 6871653"] That's the reason to me. I'm only 27 so I never had the chance to play OD&D or AD&D, but if IIRC, paladins were like Fighter+: you were more powerful than a regular fighter, but needed high stats and had some rigid restrictions in term of roleplay and party. In short: you had stronger power at a high cost. With the modern mentality on classes balance, they wanted to make paladin equal in power with a fighter and no longer needed the ''high cost'' to justify more power, so they dropped the restrictions. We ended up with a class without heavy RP restriction (that's great) but without any defining trope to justify its differentiation with a fighter. They say in the fluff that paladin gain their special power thru, honestly, really mundane things: a deep belief in a cause, faith in something vague or a rigid moral-code. I feel the flavor/trope is too all-over the place to justify his own class in 5e, a little like the UA Mystic which left you with the question: so, after all that, what's a Mystic? I'm working on a Nentir Vale setting book using only the Basic Rules only, with each classes having archetypes related to in-setting stuff and made Barbarian (Wrathbearer), Rangers and Paladins Fighters archetype, keeping their main features has archetype abilities. This led me to tighten the lore around their main features and let the vaguer fluff to the player's choice (ex: a Wrathbearer is a fighter that channels his rage to enter a trance-like state in combat. Now, if they come from savage lands, are dwarven battlerager or just an angry dad from Harken is left to their taste. [/QUOTE]
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Community
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Ok I have to ask..... what's with the Paladin hate on here?
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