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<blockquote data-quote="Andor" data-source="post: 4076350" data-attributes="member: 1879"><p>Maybe.. not. One of the pluses to D&D is that the breadth of options includes a variety of playstyle options. There is a tremendous variety in the amount of effort needed to buy in to playing different classes properly. </p><p></p><p>For example in 3.x a barbarian has few tricks, and those tricks don't change much. A new feat every few levels and that's it. </p><p></p><p>A rogue or fighter has a more flexible range of options and has to have a deeper understanding of his opponents abilities to perform optimally, but still does not take hours of research to play well.</p><p></p><p>A wizard has hundreds of spells to select from and has to know them at least superficially, although in play he only has to be intimately familiar with the contents of his spellbook.</p><p></p><p>A cleric or druid has almost instant access to any of hundreds of spells and so optimal play of a divine caster requires far more study on the part of a player.</p><p></p><p>And for any given player, and possibly even for any given game, different levels of this buy-in appeal. Sometimes you just want to sit down and play your fighter, other times you relish knowing you have the perfect spell at your fingertips. If all character require the same amount of effort to play, you have lost options for the players and that's not good.</p></blockquote><p></p>
[QUOTE="Andor, post: 4076350, member: 1879"] Maybe.. not. One of the pluses to D&D is that the breadth of options includes a variety of playstyle options. There is a tremendous variety in the amount of effort needed to buy in to playing different classes properly. For example in 3.x a barbarian has few tricks, and those tricks don't change much. A new feat every few levels and that's it. A rogue or fighter has a more flexible range of options and has to have a deeper understanding of his opponents abilities to perform optimally, but still does not take hours of research to play well. A wizard has hundreds of spells to select from and has to know them at least superficially, although in play he only has to be intimately familiar with the contents of his spellbook. A cleric or druid has almost instant access to any of hundreds of spells and so optimal play of a divine caster requires far more study on the part of a player. And for any given player, and possibly even for any given game, different levels of this buy-in appeal. Sometimes you just want to sit down and play your fighter, other times you relish knowing you have the perfect spell at your fingertips. If all character require the same amount of effort to play, you have lost options for the players and that's not good. [/QUOTE]
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