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Ok, I've messed with an epic spell
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<blockquote data-quote="Aaron" data-source="post: 6936818" data-attributes="member: 52548"><p>Hi there.</p><p></p><p>My more-than-10-years-old campaign entered the epic realms a year ago, and since then I am having "issues" with the party wizard.</p><p>I know, wizard and epic spells are not a good combination, but I'm talking about a not so optimized wizard, in a not so optimized party.</p><p></p><p>The thing is, I agreed to a very basic epic spell, a simple epic mage armor.</p><p></p><p>Straight to the point, thanks to an Excellent Magic Rod (Once per day when casting a nonepic or epic spell that has an experience point component, the rod supplies up to 2,000 XP), he can cast an Epic Mage Armor with an area effect, thus granting the entire party a 41 armor or natural armor bonus.</p><p></p><p>The result is the the rogue and the psionic monk (Fist of Zuoken) have ACs that are 24/7 beyond 70.</p><p></p><p></p><p>Looking at epic monsters, I can see they have a pretty sky-high attack bonus, but even the best of them have a hard time hitting my players.</p><p></p><p></p><p>I resolved myself to touch attacks, tripping, disarming, grappling, dispelling, and so on.</p><p>But this has become an all or nothing situation: if the opponents don't rely to alternative way of attack, they can't hit my players.</p><p>And I can't simply overuse alternative ways to circumvent the epic spell, dming all around it.</p><p></p><p>It's like an entire playing mechanic has been cut off.</p><p></p><p></p><p>Not to mention I'm having a very hard time creating npc encounters: if I optimize the npcs to hit 70+ AC, my players will have no hope to win an opposing attack roll of any kind, since they couldn't hit their own AC, screwing their front line combatants.</p><p></p><p>To sum it up: I'm feeling I messed up big time, but again, it's only a "basic" epic spell. Nerfing it seems like making pointless take the Epic spellcasting feat it in the first place.</p><p></p><p>What should I do?</p></blockquote><p></p>
[QUOTE="Aaron, post: 6936818, member: 52548"] Hi there. My more-than-10-years-old campaign entered the epic realms a year ago, and since then I am having "issues" with the party wizard. I know, wizard and epic spells are not a good combination, but I'm talking about a not so optimized wizard, in a not so optimized party. The thing is, I agreed to a very basic epic spell, a simple epic mage armor. Straight to the point, thanks to an Excellent Magic Rod (Once per day when casting a nonepic or epic spell that has an experience point component, the rod supplies up to 2,000 XP), he can cast an Epic Mage Armor with an area effect, thus granting the entire party a 41 armor or natural armor bonus. The result is the the rogue and the psionic monk (Fist of Zuoken) have ACs that are 24/7 beyond 70. Looking at epic monsters, I can see they have a pretty sky-high attack bonus, but even the best of them have a hard time hitting my players. I resolved myself to touch attacks, tripping, disarming, grappling, dispelling, and so on. But this has become an all or nothing situation: if the opponents don't rely to alternative way of attack, they can't hit my players. And I can't simply overuse alternative ways to circumvent the epic spell, dming all around it. It's like an entire playing mechanic has been cut off. Not to mention I'm having a very hard time creating npc encounters: if I optimize the npcs to hit 70+ AC, my players will have no hope to win an opposing attack roll of any kind, since they couldn't hit their own AC, screwing their front line combatants. To sum it up: I'm feeling I messed up big time, but again, it's only a "basic" epic spell. Nerfing it seems like making pointless take the Epic spellcasting feat it in the first place. What should I do? [/QUOTE]
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Ok, I've messed with an epic spell
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