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<blockquote data-quote="Treebore" data-source="post: 4262840" data-attributes="member: 10177"><p>Other than the art I can pretty much agree with you at least a little on each point.</p><p></p><p>What I am waiting to hear about, especially at around 13th+ level, is if the game is really easier to GM. I quit 3.X because of DM burnout at the higher levels. So far 4E has convinced me it has increased the workload for the GM.</p><p></p><p>I too used to take inspiration from the MM write ups and noticed on the write ups posted so far how empty they were on such things.</p><p></p><p>I feel sorry for new DM's trying to figure out how to fit monsters into their game settings. I found those write ups very helpful for doing so in the "old days". It just makes 4E appear much more slanted towards miniatures since those write ups look to be far more concerned with table top tactics rather than how to fit those monsters into settings with their own unique history.</p><p></p><p>Anyways, I think when all the shiny newness wears off I am going to hear some significant problems with how 4E plays, and how it hasn't become easier to DM. Plus 4E has planned yearly rules bloat, just like 3E. So I doubt 4E is going to be a real improvement over 3E in the short term, or the long term.</p><p></p><p>I also agree that I see a lot of video game elements in 4E as well. I don't consider that a bad thing, because a good idea is a good idea.</p><p></p><p> 3E reinforced a gaming philosophy I developed years ago. Simple is best. Simple allows for simple quick play, so you get more done in the little time you have to game. Simple allows a DM with a job, spouse, kids, a house and yard to maintain, to use what little spare time they have to effectively and thoroughly prep for a game during their all too little free time. Not to mention, since simple also means much less need to consult the rules manuals, you can also do a lot of prep in your head, if not all of it, while doing chores and work.</p><p></p><p>No, 3E did not reinforce this by being easy to DM, it did so by being overly complex. By burning me out as a DM. 4E not only looks like too much complexity is still there, it looks like it has more.</p><p></p><p>So I am giving 4E another year, probably two, before I consider buying into it and playing it. Right now it looks like I'll just steal the good ideas 4E has, and stick with my simple gaming.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4262840, member: 10177"] Other than the art I can pretty much agree with you at least a little on each point. What I am waiting to hear about, especially at around 13th+ level, is if the game is really easier to GM. I quit 3.X because of DM burnout at the higher levels. So far 4E has convinced me it has increased the workload for the GM. I too used to take inspiration from the MM write ups and noticed on the write ups posted so far how empty they were on such things. I feel sorry for new DM's trying to figure out how to fit monsters into their game settings. I found those write ups very helpful for doing so in the "old days". It just makes 4E appear much more slanted towards miniatures since those write ups look to be far more concerned with table top tactics rather than how to fit those monsters into settings with their own unique history. Anyways, I think when all the shiny newness wears off I am going to hear some significant problems with how 4E plays, and how it hasn't become easier to DM. Plus 4E has planned yearly rules bloat, just like 3E. So I doubt 4E is going to be a real improvement over 3E in the short term, or the long term. I also agree that I see a lot of video game elements in 4E as well. I don't consider that a bad thing, because a good idea is a good idea. 3E reinforced a gaming philosophy I developed years ago. Simple is best. Simple allows for simple quick play, so you get more done in the little time you have to game. Simple allows a DM with a job, spouse, kids, a house and yard to maintain, to use what little spare time they have to effectively and thoroughly prep for a game during their all too little free time. Not to mention, since simple also means much less need to consult the rules manuals, you can also do a lot of prep in your head, if not all of it, while doing chores and work. No, 3E did not reinforce this by being easy to DM, it did so by being overly complex. By burning me out as a DM. 4E not only looks like too much complexity is still there, it looks like it has more. So I am giving 4E another year, probably two, before I consider buying into it and playing it. Right now it looks like I'll just steal the good ideas 4E has, and stick with my simple gaming. [/QUOTE]
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