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<blockquote data-quote="noretoc" data-source="post: 4266680" data-attributes="member: 1276"><p>I know exactly how the op feels.  When it comes to Monsters I don't understand the whole concept of "give me stats I'll fit it in".  If all I wanted was a bunch of stats, I don't need a book for that.  I have put together a monster where I write down an AC and HP and fudge the rest, making it up every turn.  Putting together stats is easy.  If it is too hard, ease up.  To easy, add more.  That is what a DM does (er did, 4th take out the dm almosT). What I want from my MM is a collection of ideas that I can use to build a story around.  The Tarrasque is in my game now.  My players are lvl 6.  There were lvl 3 when it showed up.  It wasn't there to be the cool battle, it is there as a backdrop.  Summoned by a God to destroy a city that turned its back on the God, the tarrasque destroyed anything that could not get away.  Then it went to sleep.  It is not in the center of the rebuilding city.  Everyone believes that is has turned to stone, and will never come back.  (Course anyone knowing its history knows it is just in its sleeping phase).  That is what makes a good game for me and every player I have played with.  The story behind the action.  </p><p></p><p>When I look through a MM I want to see the monster's Fluff and build a story around it.  When the story unfolds, they should look at the monster and go "That why a happened, and b followed, etc.".  </p><p></p><p>4th reminds me of when I played Marvel super hero  game I used to play in with a bad GM.  We we start off the night and he would open a hero book and say "Who am I going to put against you tonight"</p><p></p><p>Now, could I pick a monster from the MM and design a reason for it being in my game, and then a story around it.  Yes, but if I am going to design the fluff, and the story, then what do I need the book for.  I might as well make the monster from scratch too, so it fits better.  It is the culture and habitat and orgin that I want from a source book.  Something to give me ideas to work with.</p></blockquote><p></p>
[QUOTE="noretoc, post: 4266680, member: 1276"] I know exactly how the op feels. When it comes to Monsters I don't understand the whole concept of "give me stats I'll fit it in". If all I wanted was a bunch of stats, I don't need a book for that. I have put together a monster where I write down an AC and HP and fudge the rest, making it up every turn. Putting together stats is easy. If it is too hard, ease up. To easy, add more. That is what a DM does (er did, 4th take out the dm almosT). What I want from my MM is a collection of ideas that I can use to build a story around. The Tarrasque is in my game now. My players are lvl 6. There were lvl 3 when it showed up. It wasn't there to be the cool battle, it is there as a backdrop. Summoned by a God to destroy a city that turned its back on the God, the tarrasque destroyed anything that could not get away. Then it went to sleep. It is not in the center of the rebuilding city. Everyone believes that is has turned to stone, and will never come back. (Course anyone knowing its history knows it is just in its sleeping phase). That is what makes a good game for me and every player I have played with. The story behind the action. When I look through a MM I want to see the monster's Fluff and build a story around it. When the story unfolds, they should look at the monster and go "That why a happened, and b followed, etc.". 4th reminds me of when I played Marvel super hero game I used to play in with a bad GM. We we start off the night and he would open a hero book and say "Who am I going to put against you tonight" Now, could I pick a monster from the MM and design a reason for it being in my game, and then a story around it. Yes, but if I am going to design the fluff, and the story, then what do I need the book for. I might as well make the monster from scratch too, so it fits better. It is the culture and habitat and orgin that I want from a source book. Something to give me ideas to work with. [/QUOTE]
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