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<blockquote data-quote="Brilbadr" data-source="post: 4277425" data-attributes="member: 13203"><p>I didn't realise how much people would be vehemntly opposed to what I said.. and I considered not responding lest I become a troll but.. we are all adults here right? (? hmm, mature in approach maybe? ehh)</p><p>So I am going to respond point by point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>So Magic and Powers.. vs mystery</p><p>There other systems that I have used in the past that required rolls, and emphasis the mystery of magic a little more- not 3rd ed of course. I played 3rd ed becasue it was the common denominator, but didn't like magic. Now I like magic less. It seems gimmicky. It doesn't even appeal to the simulationist side of my brain.</p><p></p><p>Why have the +1 sword. Really. What story point does it play?</p><p>If it just gives a machanical advantage, that's just number that has to be crunched.</p><p>If it signfies something then that is special- "It's my mother's sword"</p><p>Fair enough some morale bonus perhaps. But Don't build a system that expects that. Penalises you for not getting +4 gloves of dexterity.. (etc)</p><p>Now Iron Heroes went a way I liked- and I expected more of 4th ed- a refinement of Iron Heroes that didn't need to buff the players to make them compatabile with the existing mechanics of monsters. A clean break and no mechanical stacking.</p><p>But much to my dismay, it didn't.</p><p>The only arguement I can think of in favour of the "+1 sword/gloves of stat bonus X" is that people like getting "stuff" and the getting stuff is part is important to the game. Hmmm. Personally I'd prefer a pile of gold as stuff- I can spend it on wine and song, castles and minions- whatever floats your boat. </p><p>If you want to give cultural texture use the 2nd ed Forgotten realms trick of generating art objects, coins of differing value "wow, pre-dynasty thayan pieces of 8- they are stamped with the face of the first zulkir from a milenia ago and worth 50 gold each"</p><p>or not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>...</p></blockquote><p></p>
[QUOTE="Brilbadr, post: 4277425, member: 13203"] I didn't realise how much people would be vehemntly opposed to what I said.. and I considered not responding lest I become a troll but.. we are all adults here right? (? hmm, mature in approach maybe? ehh) So I am going to respond point by point :) So Magic and Powers.. vs mystery There other systems that I have used in the past that required rolls, and emphasis the mystery of magic a little more- not 3rd ed of course. I played 3rd ed becasue it was the common denominator, but didn't like magic. Now I like magic less. It seems gimmicky. It doesn't even appeal to the simulationist side of my brain. Why have the +1 sword. Really. What story point does it play? If it just gives a machanical advantage, that's just number that has to be crunched. If it signfies something then that is special- "It's my mother's sword" Fair enough some morale bonus perhaps. But Don't build a system that expects that. Penalises you for not getting +4 gloves of dexterity.. (etc) Now Iron Heroes went a way I liked- and I expected more of 4th ed- a refinement of Iron Heroes that didn't need to buff the players to make them compatabile with the existing mechanics of monsters. A clean break and no mechanical stacking. But much to my dismay, it didn't. The only arguement I can think of in favour of the "+1 sword/gloves of stat bonus X" is that people like getting "stuff" and the getting stuff is part is important to the game. Hmmm. Personally I'd prefer a pile of gold as stuff- I can spend it on wine and song, castles and minions- whatever floats your boat. If you want to give cultural texture use the 2nd ed Forgotten realms trick of generating art objects, coins of differing value "wow, pre-dynasty thayan pieces of 8- they are stamped with the face of the first zulkir from a milenia ago and worth 50 gold each" or not :) ... [/QUOTE]
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