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<blockquote data-quote="Mercule" data-source="post: 4279436" data-attributes="member: 5100"><p>Dunno. I did, at one point. The bungling of much of 2e ticked me off to no end. I actually sold all my BECMI, 1e, and 2e books at one point and switched completely to Hero, oWoD, and some other systems. Of course, I was 19 or 20 at the time and prone to fits of... um... adolescence. I can't imagine doing that today, but it made sense at the time.</p><p></p><p>Personally, I'm still not entirely sure whether I like 4e or not. I <u>think</u> I do, but I haven't seen it in enough actual play to be sure. At one point, I thought I'd love 3e because they <u>finally</u> had one set of rules for both PCs and NPCs/monsters. Turns out that wasn't as cool as I thought it'd be.</p><p></p><p>For 4e, I like the <u>idea</u> of rituals vs. "right now" spells. But, I'm not sure I like the exact implementation of them for either wizard or cleric. </p><p></p><p>I'm warmer to the idea of martial "powers" than I thought I'd be, but the fact that I find myself actually considering using cards to track sword swings gives me the heebie-jeebies.</p><p></p><p>I really liked what I saw of the warlord in play. But, one of the (non-warlord) players said he felt like just a cleric.</p><p></p><p>Paragon paths look better than PrCs, but I think we're just looking at something else that will eventually be bloat. Either way, I consider it a minor point.</p><p></p><p>If the prep is as easy as has been advertised, I'm probably going to need to change my underwear. I don't completely believe the hype, plus, I'm pretty strongly opposed to classic monsters losing some of their signature abilities just because it isn't optimal or convenient -- golems don't have magic immunity, for example. I'm willing to deal somewhat, though.</p><p></p><p>So, the jury is still out, for me. I'm guessing I'll like it, just on the bright shiny principle, if nothing else. Any more, all I really want is one campaign out of a system, then I'm ready to move on. That might just be my attitude on 3e, though. I've had less fun per session and maintained that level of fun for less time than any other system I've played (well, besides GURPS, which was something I wouldn't wish on anyone). It might also be my current group -- nice people all around, but half of them seem about as focused on the game as I'd expect at Bridge.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4279436, member: 5100"] Dunno. I did, at one point. The bungling of much of 2e ticked me off to no end. I actually sold all my BECMI, 1e, and 2e books at one point and switched completely to Hero, oWoD, and some other systems. Of course, I was 19 or 20 at the time and prone to fits of... um... adolescence. I can't imagine doing that today, but it made sense at the time. Personally, I'm still not entirely sure whether I like 4e or not. I [u]think[/u] I do, but I haven't seen it in enough actual play to be sure. At one point, I thought I'd love 3e because they [u]finally[/u] had one set of rules for both PCs and NPCs/monsters. Turns out that wasn't as cool as I thought it'd be. For 4e, I like the [u]idea[/u] of rituals vs. "right now" spells. But, I'm not sure I like the exact implementation of them for either wizard or cleric. I'm warmer to the idea of martial "powers" than I thought I'd be, but the fact that I find myself actually considering using cards to track sword swings gives me the heebie-jeebies. I really liked what I saw of the warlord in play. But, one of the (non-warlord) players said he felt like just a cleric. Paragon paths look better than PrCs, but I think we're just looking at something else that will eventually be bloat. Either way, I consider it a minor point. If the prep is as easy as has been advertised, I'm probably going to need to change my underwear. I don't completely believe the hype, plus, I'm pretty strongly opposed to classic monsters losing some of their signature abilities just because it isn't optimal or convenient -- golems don't have magic immunity, for example. I'm willing to deal somewhat, though. So, the jury is still out, for me. I'm guessing I'll like it, just on the bright shiny principle, if nothing else. Any more, all I really want is one campaign out of a system, then I'm ready to move on. That might just be my attitude on 3e, though. I've had less fun per session and maintained that level of fun for less time than any other system I've played (well, besides GURPS, which was something I wouldn't wish on anyone). It might also be my current group -- nice people all around, but half of them seem about as focused on the game as I'd expect at Bridge. [/QUOTE]
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