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"OK. Make a Will Save." POOF! Go the Fighter and Rogue
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<blockquote data-quote="hong" data-source="post: 234743" data-attributes="member: 537"><p>I don't think there's anything wrong with taking feats or using other methods to counter your weaknesses. Every class in D&D has its blind spots, and you can't expect enemies never to take advantage of them. You can't design a character thinking solely of offense; that may work for NPC adversaries, but survivability is also important for PCs. In fact, it's pushing credibility even for NPCs, who presumably would never have got to high levels if they were easy to kill.</p><p></p><p>(And before anyone mentions it, this has nothing to do with "characterisation" or "roleplaying" or such. Rare is the character concept that's so detailed as to require every feat and skill point to be statted out in advance. There's plenty of wiggle room to take feats for pragmatic reasons, even if they aren't central to your concept.)</p><p></p><p>As for feats: the fighter _is_ a feat guy. That's how they get their funky abilities; without feats, they're just warriors with a few extra hp. Feats are the fighter's equivalent of the wizard's spells, or the barb's rage, etc; and they can be used for defense as well as offense. And even if you don't have any feat slots to spare, there are other ways to cover your butt. For example, the fighter in the last game I was in kept getting held, so he eventually got a ring of counterspells and got hold person cast into it. That was that problem solved.</p></blockquote><p></p>
[QUOTE="hong, post: 234743, member: 537"] I don't think there's anything wrong with taking feats or using other methods to counter your weaknesses. Every class in D&D has its blind spots, and you can't expect enemies never to take advantage of them. You can't design a character thinking solely of offense; that may work for NPC adversaries, but survivability is also important for PCs. In fact, it's pushing credibility even for NPCs, who presumably would never have got to high levels if they were easy to kill. (And before anyone mentions it, this has nothing to do with "characterisation" or "roleplaying" or such. Rare is the character concept that's so detailed as to require every feat and skill point to be statted out in advance. There's plenty of wiggle room to take feats for pragmatic reasons, even if they aren't central to your concept.) As for feats: the fighter _is_ a feat guy. That's how they get their funky abilities; without feats, they're just warriors with a few extra hp. Feats are the fighter's equivalent of the wizard's spells, or the barb's rage, etc; and they can be used for defense as well as offense. And even if you don't have any feat slots to spare, there are other ways to cover your butt. For example, the fighter in the last game I was in kept getting held, so he eventually got a ring of counterspells and got hold person cast into it. That was that problem solved. [/QUOTE]
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"OK. Make a Will Save." POOF! Go the Fighter and Rogue
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