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"OK. Make a Will Save." POOF! Go the Fighter and Rogue
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<blockquote data-quote="Al" data-source="post: 236983" data-attributes="member: 2486"><p>magnuskn has an interesting point. Why not ban Spell Focus, Greater Spell Focus, Fatespinner, mental stat boosting items and such mean devices to slaughter the poor characters.</p><p></p><p>But there's still the possibility of dying. Even with mediocre mental stats, a Slay Living is probably going to take out the poor wizard. So take out all save-or-die spells, death effects and the like.</p><p></p><p>Hmmm...hold person, sleep and the like are too nasty, because of coup de graces. Better take them out whilst we're at it. May as well take out the coup de grace rules just to make sure.</p><p></p><p>In fact, we should probably take out the assault spells. 5d6 damage from a fireball could fry an unlucky 5th level wizard, especially if he's hit by two or more. So remove all assault spells.</p><p></p><p>Sneak attacks look dangerous. One flatfooted wizard could be a gonner if a couple of rogues get the drop on him. Take out sneak attacks, they're too nasty.</p><p></p><p>But wait...there is still the problem of dying from damage. A high-level fighter can dish out enough damage to actually kill a wizard or commoner in one round. We can't be having that now, can we? Best to remove damage altogether.</p><p></p><p>The PCs can still die! So, we should remove all of the following: disease, poison, falling, traps, energy drain, breath weapons, petrification, fire, cold, drowning, suffocation, old age, accidental injury, suicide and any other way of the characters getting injured.</p><p></p><p>Although of course in intrigue campaigns, death is merely one hazard. Social humiliation, loss of status, loss of friends, prison and exile and many others are also dangers. So we'd better take out any way of these happening.</p><p></p><p>And now the masterpiece is completed. We've taken out any way for the players to get killed, humiliated, punished or otherwise adversely affected. We have created a masterpiece of player security and happiness, the ultimate nirvana of gaming. Now we need to break it to the players. Hey? Where are you lot going?! What do you mean 'you don't want to play?'. I've made this ultimate gaming paradise, no threats whatsoever. Come back! </p><p></p><p>Ingrates...</p></blockquote><p></p>
[QUOTE="Al, post: 236983, member: 2486"] magnuskn has an interesting point. Why not ban Spell Focus, Greater Spell Focus, Fatespinner, mental stat boosting items and such mean devices to slaughter the poor characters. But there's still the possibility of dying. Even with mediocre mental stats, a Slay Living is probably going to take out the poor wizard. So take out all save-or-die spells, death effects and the like. Hmmm...hold person, sleep and the like are too nasty, because of coup de graces. Better take them out whilst we're at it. May as well take out the coup de grace rules just to make sure. In fact, we should probably take out the assault spells. 5d6 damage from a fireball could fry an unlucky 5th level wizard, especially if he's hit by two or more. So remove all assault spells. Sneak attacks look dangerous. One flatfooted wizard could be a gonner if a couple of rogues get the drop on him. Take out sneak attacks, they're too nasty. But wait...there is still the problem of dying from damage. A high-level fighter can dish out enough damage to actually kill a wizard or commoner in one round. We can't be having that now, can we? Best to remove damage altogether. The PCs can still die! So, we should remove all of the following: disease, poison, falling, traps, energy drain, breath weapons, petrification, fire, cold, drowning, suffocation, old age, accidental injury, suicide and any other way of the characters getting injured. Although of course in intrigue campaigns, death is merely one hazard. Social humiliation, loss of status, loss of friends, prison and exile and many others are also dangers. So we'd better take out any way of these happening. And now the masterpiece is completed. We've taken out any way for the players to get killed, humiliated, punished or otherwise adversely affected. We have created a masterpiece of player security and happiness, the ultimate nirvana of gaming. Now we need to break it to the players. Hey? Where are you lot going?! What do you mean 'you don't want to play?'. I've made this ultimate gaming paradise, no threats whatsoever. Come back! Ingrates... [/QUOTE]
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