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"OK. Make a Will Save." POOF! Go the Fighter and Rogue
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<blockquote data-quote="Sodalis" data-source="post: 237077" data-attributes="member: 1791"><p>been there- hated it...</p><p></p><p>the rogue in the party is a force to be reckoned with- and the Dm in our partyknows that- so at the beginning of every combat- "make a will save- you fail- run...in that direction"</p><p></p><p>the rogue has like a +3 on his save (lvl 17)</p><p></p><p>and with the insta kill spells out there- he is basically toast. this irked the crapper out of us cause the Dm wuold always target the rogue- for that reason. (starting at lvl 3 on up)</p><p></p><p>but in some modules, they give tactics that specifically state "he will attack the rogue/ fighters first" and so there is not much to say about them...</p><p></p><p>But yes- they are annoying. but magic items do help- but can get expensive. </p><p></p><p>It was posted a while back that a char should not focus on maxing out his main attobute, but to make up for what he is lacking- so a rogue should get a cloak and magic items and feats that help his will save- to guard against these spells, rather than have a +40 on ref, and +2 on will... it is better to have a +20 on both- so that you have a good chance to survive both, and not a 100% on ref (with evasion) and 5% survival for a will save...</p><p></p><p>best route is a cleric or other char that has two good saves. then you only have to guard against one bad save,...</p></blockquote><p></p>
[QUOTE="Sodalis, post: 237077, member: 1791"] been there- hated it... the rogue in the party is a force to be reckoned with- and the Dm in our partyknows that- so at the beginning of every combat- "make a will save- you fail- run...in that direction" the rogue has like a +3 on his save (lvl 17) and with the insta kill spells out there- he is basically toast. this irked the crapper out of us cause the Dm wuold always target the rogue- for that reason. (starting at lvl 3 on up) but in some modules, they give tactics that specifically state "he will attack the rogue/ fighters first" and so there is not much to say about them... But yes- they are annoying. but magic items do help- but can get expensive. It was posted a while back that a char should not focus on maxing out his main attobute, but to make up for what he is lacking- so a rogue should get a cloak and magic items and feats that help his will save- to guard against these spells, rather than have a +40 on ref, and +2 on will... it is better to have a +20 on both- so that you have a good chance to survive both, and not a 100% on ref (with evasion) and 5% survival for a will save... best route is a cleric or other char that has two good saves. then you only have to guard against one bad save,... [/QUOTE]
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"OK. Make a Will Save." POOF! Go the Fighter and Rogue
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