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Ok, now i'm REALLY CONFUSED. AKA, do any of you think you know what WotC is doing?
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<blockquote data-quote="eyebeams" data-source="post: 5430014" data-attributes="member: 9225"><p>Back in 2003, I heard Ed Greenwood and Ken Hite rattle off five or six sentences describing an engaging campaign that somebody should write at least half a million words about (I call in "The Drow Are Right" and plan to run it some day). And I've read millions of words that nobody should have written, like Cthulhu Mythos homages in things that are not Call of Cthullhu (the old World of Darkness was terrible for this). Throwing wordcount at something which reads as so unambitious will not necessarily improve it -- it will just be unambitious and *long.*</p><p></p><p>If you look at the PHB1e's planar Abyss, what do you see? References to pulpy hell and sorcerous dimensions from its inspirations, sure, but these have been so transformed by transportation to D&D that the end result fires the imagination instead of simply leaving the reader feeling clever for getting it. What lives on 666 planes? Are these worlds or dungeon levels? It's awesome stuff, and it was once sentence and a picture in the context of two pages outlining the concept.</p><p></p><p></p><p></p><p>Did I call for six or seven concurrent campaign settings? Nope. I called for one that anybody would care about for something besides it being an iteration of the fandom-defined values of D&D and its associated scenes, which nobody but the shrinking base of existing customers cares about anyway.</p><p></p><p>That said, letting multiple worlds have a knife fight at low levels of investment and taking the victors to the next level is probably not a bad idea, and I am sceptical that multiple settings is so terrible as long as you exercise discipline in cutting what doesn't sell (which these days would involve a handoff to a community).</p></blockquote><p></p>
[QUOTE="eyebeams, post: 5430014, member: 9225"] Back in 2003, I heard Ed Greenwood and Ken Hite rattle off five or six sentences describing an engaging campaign that somebody should write at least half a million words about (I call in "The Drow Are Right" and plan to run it some day). And I've read millions of words that nobody should have written, like Cthulhu Mythos homages in things that are not Call of Cthullhu (the old World of Darkness was terrible for this). Throwing wordcount at something which reads as so unambitious will not necessarily improve it -- it will just be unambitious and *long.* If you look at the PHB1e's planar Abyss, what do you see? References to pulpy hell and sorcerous dimensions from its inspirations, sure, but these have been so transformed by transportation to D&D that the end result fires the imagination instead of simply leaving the reader feeling clever for getting it. What lives on 666 planes? Are these worlds or dungeon levels? It's awesome stuff, and it was once sentence and a picture in the context of two pages outlining the concept. Did I call for six or seven concurrent campaign settings? Nope. I called for one that anybody would care about for something besides it being an iteration of the fandom-defined values of D&D and its associated scenes, which nobody but the shrinking base of existing customers cares about anyway. That said, letting multiple worlds have a knife fight at low levels of investment and taking the victors to the next level is probably not a bad idea, and I am sceptical that multiple settings is so terrible as long as you exercise discipline in cutting what doesn't sell (which these days would involve a handoff to a community). [/QUOTE]
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Ok, now i'm REALLY CONFUSED. AKA, do any of you think you know what WotC is doing?
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