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OK OK. A *NOT* negative thread from me re: 4E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3828789" data-attributes="member: 710"><p>1) Move to encounter based abilities. Now, we haven't seen the actual implementation, but if they didn't screw this up (which I doubt), I think this will greatly improve the game for me. </p><p></p><p>2) New Monster / Challenge System. It sounds really interesting. I liked 3rd editions CR, it's the only game I ever played so far that includes any indicators how difficult a combat will be (without deep knowledge of underlying mechanics.). But it had some flaws, mainly because it broke down ones you got into the extremes (many weak monsters, single strong ones, unusual party setup). </p><p>And the fact that monsters follow a base guideline on statistics means that making up new ones (even on the fly) will be a lot easier than with 3rd edition, and I will not even have a bad conscience just because I didn't bother to calculate skill points total or the exact BAB and HD...</p><p></p><p>3) Social Challenges. The 3rd edition social skills where a good idea, but the implementation left something to be desired (specifically Diplomacy). And it was just a single roll. Now, a more complex system to resolve social situations sounds great.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3828789, member: 710"] 1) Move to encounter based abilities. Now, we haven't seen the actual implementation, but if they didn't screw this up (which I doubt), I think this will greatly improve the game for me. 2) New Monster / Challenge System. It sounds really interesting. I liked 3rd editions CR, it's the only game I ever played so far that includes any indicators how difficult a combat will be (without deep knowledge of underlying mechanics.). But it had some flaws, mainly because it broke down ones you got into the extremes (many weak monsters, single strong ones, unusual party setup). And the fact that monsters follow a base guideline on statistics means that making up new ones (even on the fly) will be a lot easier than with 3rd edition, and I will not even have a bad conscience just because I didn't bother to calculate skill points total or the exact BAB and HD... 3) Social Challenges. The 3rd edition social skills where a good idea, but the implementation left something to be desired (specifically Diplomacy). And it was just a single roll. Now, a more complex system to resolve social situations sounds great. [/QUOTE]
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OK OK. A *NOT* negative thread from me re: 4E
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