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OK OK. A *NOT* negative thread from me re: 4E
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<blockquote data-quote="Wolfspider" data-source="post: 3829655" data-attributes="member: 300"><p>Godwin your point? For the sake of board harmony, I don't want to know what you mean by that.</p><p></p><p>In any case, please don't call me Skippy.</p><p></p><p>Anyway....</p><p></p><p>I'm looking forward to faster character and monster generation. Even though I really didn't have a problem with these aspects of the game in 3.5, I wouldn't mind the process being quicker. If it approaches the level of ease of Cinematic Unisystem, even better (although I have been tempted lately simply to run a D&D-type game using the <em>Dungeons and Zombies </em> supplement.)</p><p></p><p>I'm also excited about the end of the so-called "christmas tree effect." (Anyone care to explain the origin of this term?) It never really bothered me much in 3.5, but I do like the idea of characters not having to rely so much on magic items. I like the idea of mostly self-reliant characters with just a few magical items sprinkled among the group, items that are special and really mean something to the characters who possess them. I really enjoy the OGL Conan game for this reason; the characters are dangerous and competent even without any magical or even special items at all.</p></blockquote><p></p>
[QUOTE="Wolfspider, post: 3829655, member: 300"] Godwin your point? For the sake of board harmony, I don't want to know what you mean by that. In any case, please don't call me Skippy. Anyway.... I'm looking forward to faster character and monster generation. Even though I really didn't have a problem with these aspects of the game in 3.5, I wouldn't mind the process being quicker. If it approaches the level of ease of Cinematic Unisystem, even better (although I have been tempted lately simply to run a D&D-type game using the [I]Dungeons and Zombies [/I] supplement.) I'm also excited about the end of the so-called "christmas tree effect." (Anyone care to explain the origin of this term?) It never really bothered me much in 3.5, but I do like the idea of characters not having to rely so much on magic items. I like the idea of mostly self-reliant characters with just a few magical items sprinkled among the group, items that are special and really mean something to the characters who possess them. I really enjoy the OGL Conan game for this reason; the characters are dangerous and competent even without any magical or even special items at all. [/QUOTE]
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OK OK. A *NOT* negative thread from me re: 4E
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