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Ok, then ... how WOULD the nine alignments deal with kender?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 453047" data-attributes="member: 2020"><p>Moe, here is how a kender would handle your scenario given above:</p><p></p><p> Player Character 1: I will open the door.</p><p> Kender player: I'll open it! I'll open it!</p><p> Player Character 1: Opening doors is dangerous. A dragon could be waiting on the other side.</p><p> Kender: A dragon?! LET'S GO SEE IT!</p><p> Player Character 1: Ok. You open it, then.</p><p> DM: So, you are opening the door, then?</p><p> Kender: Yes.</p><p> DM: There was a trap on the door. You set it off.</p><p> Kender: Oops.</p><p> DM: The entire party takes 25 points of damage.</p><p> Kender: Ouch. That hurt! Now, what's inside? Where's the dragon?! I want to talk to a real, live dragon!</p><p></p><p> Forsaken One, the kender who took off with the Staff of Iuz accidentally blasted quite a bit of the Greyhawk countryside with the Staff.</p><p> However, they soon found blowing things up to be rather boring, and they were afraid they'd hurt someone, so they left the staff sitting in the dark corner of an inn's common room.</p><p> They knew mages hung out in the dark corners of inn common rooms, and they felt that mages might be wise enough to handle the Staff and not hurt people with it, so they left it for a mage to find.</p><p> The Staff was, shortly afterwards, recovered by the minions of Iuz, who promptly took off with it to another world, and set themselves up as a power there.</p><p> A very frustrated and VERY angry Iuz was unable to get back his Staff, because he was too occuped with the 3rd IR to send anyone to challenge his upstart minions.</p><p> The kender who had the Staff of Iuz, are still at large, happily frolicking through the new Demiplane of Hope.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 453047, member: 2020"] Moe, here is how a kender would handle your scenario given above: Player Character 1: I will open the door. Kender player: I'll open it! I'll open it! Player Character 1: Opening doors is dangerous. A dragon could be waiting on the other side. Kender: A dragon?! LET'S GO SEE IT! Player Character 1: Ok. You open it, then. DM: So, you are opening the door, then? Kender: Yes. DM: There was a trap on the door. You set it off. Kender: Oops. DM: The entire party takes 25 points of damage. Kender: Ouch. That hurt! Now, what's inside? Where's the dragon?! I want to talk to a real, live dragon! Forsaken One, the kender who took off with the Staff of Iuz accidentally blasted quite a bit of the Greyhawk countryside with the Staff. However, they soon found blowing things up to be rather boring, and they were afraid they'd hurt someone, so they left the staff sitting in the dark corner of an inn's common room. They knew mages hung out in the dark corners of inn common rooms, and they felt that mages might be wise enough to handle the Staff and not hurt people with it, so they left it for a mage to find. The Staff was, shortly afterwards, recovered by the minions of Iuz, who promptly took off with it to another world, and set themselves up as a power there. A very frustrated and VERY angry Iuz was unable to get back his Staff, because he was too occuped with the 3rd IR to send anyone to challenge his upstart minions. The kender who had the Staff of Iuz, are still at large, happily frolicking through the new Demiplane of Hope. [/QUOTE]
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Ok, then ... how WOULD the nine alignments deal with kender?
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