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OK to make PC build dependent on magic item for viability?
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<blockquote data-quote="TheSword" data-source="post: 8485442" data-attributes="member: 6879661"><p>This kind of question brings me back to Pathfinder days when it was assumed that magic items were available for sale at fixed prices and pretty much as determined in the rules.</p><p></p><p>Is it ok? Well that depends entirely on the people you play with. In my group, one player would probably have no problem with with it and would want to do it. Two people would be very wary might agree if a case was made. Two would be pretty much against it… I would be one of those. That said your DM is letting you have an uncommon item. I don’t think it’s your fault if youre</p><p></p><p>Essentially MAD is method of controlling power, particularly with multi-classing. The most broken combinations for me seem to be multi-classing that isn’t MAD. The solution isn’t to reduce how MAD other combinations are but to prevent Sorcadins for working as they do currently.</p><p></p><p>My fundamental question would be, why can’t this work with Str, Int Con 16 and 8/9’s in other stats? Or 14’s and 10’s and 12’s in other stats (assuming a 27 point buy). If you need essentially + 15 extra points buy to make this character work how is it going to compare to everyone else round the table.</p><p></p><p>The stat bonuses required are balanced against the difficulty of the challenges the DM is throwing at you. If you need +4 stat to get a spell off or to hit something is the game difficulty set really high? </p><p></p><p>I just can’t get over the fact that the incredibly good gauntlets of ogre power are only uncommon. Magic item rarities are boinked.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8485442, member: 6879661"] This kind of question brings me back to Pathfinder days when it was assumed that magic items were available for sale at fixed prices and pretty much as determined in the rules. Is it ok? Well that depends entirely on the people you play with. In my group, one player would probably have no problem with with it and would want to do it. Two people would be very wary might agree if a case was made. Two would be pretty much against it… I would be one of those. That said your DM is letting you have an uncommon item. I don’t think it’s your fault if youre Essentially MAD is method of controlling power, particularly with multi-classing. The most broken combinations for me seem to be multi-classing that isn’t MAD. The solution isn’t to reduce how MAD other combinations are but to prevent Sorcadins for working as they do currently. My fundamental question would be, why can’t this work with Str, Int Con 16 and 8/9’s in other stats? Or 14’s and 10’s and 12’s in other stats (assuming a 27 point buy). If you need essentially + 15 extra points buy to make this character work how is it going to compare to everyone else round the table. The stat bonuses required are balanced against the difficulty of the challenges the DM is throwing at you. If you need +4 stat to get a spell off or to hit something is the game difficulty set really high? I just can’t get over the fact that the incredibly good gauntlets of ogre power are only uncommon. Magic item rarities are boinked. [/QUOTE]
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