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<blockquote data-quote="TheAuldGrump" data-source="post: 3574547" data-attributes="member: 6957"><p>You <em>do</em> know what I would say about that, don't you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>It also saw/sees a good deal of use in my Iron Kingdoms games (at the time that was the main reason I bought it). S&S remains one of the only two PDF products where I played the 'is it there yet? *Click!*' game. I may have been the first to purchase it.</p><p></p><p></p><p></p><p>Yeah, I liked that game, though there were some odd... holes... in the rules. (No rules for automatic fire, and some of the worst prices that I have seen in a D20 modern based game - cheaper to buy a ship, crew it, and sail it across the ocean than to buy passage on the same ship.)</p><p></p><p>Using S&S with OGL Steampunk - the first place I used it was in prosthetics, grabbing Phil Reed's Prosthetics & Diseases expansion. I stole rules from Swashbuckling adventures, and allowed the PCs to spend action points to not get horribly dead - if you took enough damage to pass your Massive Damage threshold and failed the save you could spend a point to lose a random limb instead. Steampunk needs folks with steam or pneumatically powered limbs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Given the extreme lethality of vehicle weapons I thought this was a better solution than lots of new characters every time an armored vehicle showed up. At the end of the campaign diesel engines were coming into play, and I altered history a wee bit to allow Mondragon to get his <a href="http://www.cruffler.com/historic-february01.html" target="_blank">assault rifle</a> perfected in 1893. (Built by Schweizerische Industrie Gesellschaft, but a Mexican design, just a bit beyond what could be manufactured and remain reliable.)</p><p></p><p>I lifted rules for trains as well, since I really did not want to stat out some locomotives. The critter templates I could just drop in. My actual notes are not to hand - I have moved since the last time I ran OGL Steampunk, and have not opened that box.</p><p></p><p>I think I went into a little detail when I did a review of OGL Steampunk. And somewhere on the E.N. Publishing site are a bunch of rules that I did for S&S, mostly <a href="http://www.enworld.org/showthread.php?t=92348" target="_blank">involving trains</a>. (Look, my first use of the Search function. Isn't it cute?)</p><p></p><p>The Auld Grump</p><p></p><p>*EDIT* Java decided to update while I was typing this, causing Firefox to lock up. But when I restored Firefox not one word of text got lost, it was all there, waiting to be finished. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3574547, member: 6957"] You [i]do[/i] know what I would say about that, don't you? ;) :D It also saw/sees a good deal of use in my Iron Kingdoms games (at the time that was the main reason I bought it). S&S remains one of the only two PDF products where I played the 'is it there yet? *Click!*' game. I may have been the first to purchase it. Yeah, I liked that game, though there were some odd... holes... in the rules. (No rules for automatic fire, and some of the worst prices that I have seen in a D20 modern based game - cheaper to buy a ship, crew it, and sail it across the ocean than to buy passage on the same ship.) Using S&S with OGL Steampunk - the first place I used it was in prosthetics, grabbing Phil Reed's Prosthetics & Diseases expansion. I stole rules from Swashbuckling adventures, and allowed the PCs to spend action points to not get horribly dead - if you took enough damage to pass your Massive Damage threshold and failed the save you could spend a point to lose a random limb instead. Steampunk needs folks with steam or pneumatically powered limbs. :) Given the extreme lethality of vehicle weapons I thought this was a better solution than lots of new characters every time an armored vehicle showed up. At the end of the campaign diesel engines were coming into play, and I altered history a wee bit to allow Mondragon to get his [url=http://www.cruffler.com/historic-february01.html]assault rifle[/url] perfected in 1893. (Built by Schweizerische Industrie Gesellschaft, but a Mexican design, just a bit beyond what could be manufactured and remain reliable.) I lifted rules for trains as well, since I really did not want to stat out some locomotives. The critter templates I could just drop in. My actual notes are not to hand - I have moved since the last time I ran OGL Steampunk, and have not opened that box. I think I went into a little detail when I did a review of OGL Steampunk. And somewhere on the E.N. Publishing site are a bunch of rules that I did for S&S, mostly [url=http://www.enworld.org/showthread.php?t=92348]involving trains[/url]. (Look, my first use of the Search function. Isn't it cute?) The Auld Grump *EDIT* Java decided to update while I was typing this, causing Firefox to lock up. But when I restored Firefox not one word of text got lost, it was all there, waiting to be finished. :) [/QUOTE]
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