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OK we know the Sorcerer is Broken, How would you fix him
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<blockquote data-quote="Khaalis" data-source="post: 1750159" data-attributes="member: 2167"><p>Thanks for the plug Fieari. "My" version isnt really a creation of my own but a mass project with much input by many of the members of this site. With that said, I know my version isnt for everyone as it is very much rooted in linking the flavor text of bloodline to the sorcerer. If I were to abandon that concept, I would still make the following changes to the sorcerer at the least.</p><p></p><p><strong>HD:</strong> d6</p><p></p><p><strong>Class Skills:</strong> Bluff, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Profession, Sense Motive, Spellcraft and Use Magic Device.</p><p></p><p><strong>Skill Points:</strong> 4+INT</p><p></p><p><strong>Spells Known:</strong> Begins knowing six 0-level spells and two 1st-level spells of their choice. At each new sorcerer level, they gain 2 new spells. These spells may be acquired from any spell level that they currently may utilize, but only one may be applied to the highest spell level the sorcerer has access to.</p><p></p><p>Additionally I allow spell evolution if the player so chooses, in addition to the standard Spell Swap ability. This basically is a sepearate spell swapping that allows a spell to "evolve" rather than having to waste slots on reiterated spells of the same general function. For example <em>levitate</em> to <em>fly</em> or <em>invisibility</em> to <em>improved invisibility</em>.</p><p></p><p><strong>Abilities:</strong> </p><p>1st: Eschew Material, Improved Eschew Materials</p><p>5th, 10th, 15th & 20th: Spontaneous Metamagic (of any +1 spell level metamagic such as Enlarge Spell, Extend Spell, Heighten Spell, Silent Spell, or Still Spell) as per the <u>Unearthed Arcana</u>. Thus each Spontaneous Feat taken grants 3 uses per day.</p><p></p><p></p><p>In addition to this I allow the "Battle Sorcerer" adaptation to be applied as well. Which basically grants d8 HD, Cleric BAB, Martial Proficiency in 1 Weapon, Light Armor proficiency (an no spell failure in light armor) at the cost of ons spell slot per spell level reduction and an even more reduced number of spells known.</p><p></p><p>JMHO. YMMV.</p><p></p><p><span style="color: DarkOrange"><em>[EDIT: Thanks also for the plug to EvilHalfling.]</em></span></p></blockquote><p></p>
[QUOTE="Khaalis, post: 1750159, member: 2167"] Thanks for the plug Fieari. "My" version isnt really a creation of my own but a mass project with much input by many of the members of this site. With that said, I know my version isnt for everyone as it is very much rooted in linking the flavor text of bloodline to the sorcerer. If I were to abandon that concept, I would still make the following changes to the sorcerer at the least. [b]HD:[/b] d6 [b]Class Skills:[/b] Bluff, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Profession, Sense Motive, Spellcraft and Use Magic Device. [b]Skill Points:[/b] 4+INT [b]Spells Known:[/b] Begins knowing six 0-level spells and two 1st-level spells of their choice. At each new sorcerer level, they gain 2 new spells. These spells may be acquired from any spell level that they currently may utilize, but only one may be applied to the highest spell level the sorcerer has access to. Additionally I allow spell evolution if the player so chooses, in addition to the standard Spell Swap ability. This basically is a sepearate spell swapping that allows a spell to "evolve" rather than having to waste slots on reiterated spells of the same general function. For example [i]levitate[/i] to [i]fly[/i] or [i]invisibility[/i] to [i]improved invisibility[/i]. [b]Abilities:[/b] 1st: Eschew Material, Improved Eschew Materials 5th, 10th, 15th & 20th: Spontaneous Metamagic (of any +1 spell level metamagic such as Enlarge Spell, Extend Spell, Heighten Spell, Silent Spell, or Still Spell) as per the [u]Unearthed Arcana[/u]. Thus each Spontaneous Feat taken grants 3 uses per day. In addition to this I allow the "Battle Sorcerer" adaptation to be applied as well. Which basically grants d8 HD, Cleric BAB, Martial Proficiency in 1 Weapon, Light Armor proficiency (an no spell failure in light armor) at the cost of ons spell slot per spell level reduction and an even more reduced number of spells known. JMHO. YMMV. [COLOR=DarkOrange][I][EDIT: Thanks also for the plug to EvilHalfling.][/I][/COLOR] [/QUOTE]
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OK we know the Sorcerer is Broken, How would you fix him
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