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*Pathfinder & Starfinder
OK we know the Sorcerer is Broken, How would you fix him
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<blockquote data-quote="Khaalis" data-source="post: 1752423" data-attributes="member: 2167"><p>The only problem that I personally have with this theory is that this line of thought results in the need for threads like this:</p><p><a href="http://boards1.wizards.com/showthread.php?s=&threadid=183763" target="_blank">http://boards1.wizards.com/showthread.php?s=&threadid=183763</a></p><p></p><p>Thus locking any sorcerer who wants to be "worth their weight" to HAVE to have a spell list that is 90% the same as everyone else. There are only a very small sway of variability in a sorcerers spell choices to make them a <strong><em>"Decent Spell Selection."</em></strong> It doesnt allow for creativity, themes based on background etc. As far as its concerned you might as well take out the 'Spells Known' table and dictate what spells all sorceres gain instead.</p><p></p><p>I have run in and run many games with sorcerers. They lack in Many ways compared to other classes. The other problem is the core system in designed for classic a party of 4... a Fighter, Cleric, Wizard and Rogue. The sorcerer Cannot, as currently written, make a fair and viable substitute to the Wizard in that equation. The only time the core Sorcerer makes a "balanced" addition to the party is if they are nothing more than creme added on Top of the 4 core party classes.</p><p></p><p>The sorcerer's lack of versatility and lack of uniqueness are its downfall. When even compared to other classes than Wizard, for example the Psionic classes, the sorcerer falls even farther behind on the balance/usefulness/creativity curve, and has nothing to really differentiate it as its own class concept, being nothing more than a variant wizard (and a poorly done one IMHO).</p><p></p><p>I personally Love the concept of the Sorcerer, but I seriously think that the designers fell flat on their face with its implementation. It feels like it was rushed and slapped together for no other reason than they felt that the Arcane Caster archetype NEEDED a second option to Wizard to balance with all of the other archetype roles that have at least 2 path choices. The sorcerer is nothing more than a pale shadow of the wizard as it currently exists.</p><p></p><p>JMHO. YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1752423, member: 2167"] The only problem that I personally have with this theory is that this line of thought results in the need for threads like this: [url]http://boards1.wizards.com/showthread.php?s=&threadid=183763[/url] Thus locking any sorcerer who wants to be "worth their weight" to HAVE to have a spell list that is 90% the same as everyone else. There are only a very small sway of variability in a sorcerers spell choices to make them a [b][i]"Decent Spell Selection."[/i][/b] It doesnt allow for creativity, themes based on background etc. As far as its concerned you might as well take out the 'Spells Known' table and dictate what spells all sorceres gain instead. I have run in and run many games with sorcerers. They lack in Many ways compared to other classes. The other problem is the core system in designed for classic a party of 4... a Fighter, Cleric, Wizard and Rogue. The sorcerer Cannot, as currently written, make a fair and viable substitute to the Wizard in that equation. The only time the core Sorcerer makes a "balanced" addition to the party is if they are nothing more than creme added on Top of the 4 core party classes. The sorcerer's lack of versatility and lack of uniqueness are its downfall. When even compared to other classes than Wizard, for example the Psionic classes, the sorcerer falls even farther behind on the balance/usefulness/creativity curve, and has nothing to really differentiate it as its own class concept, being nothing more than a variant wizard (and a poorly done one IMHO). I personally Love the concept of the Sorcerer, but I seriously think that the designers fell flat on their face with its implementation. It feels like it was rushed and slapped together for no other reason than they felt that the Arcane Caster archetype NEEDED a second option to Wizard to balance with all of the other archetype roles that have at least 2 path choices. The sorcerer is nothing more than a pale shadow of the wizard as it currently exists. JMHO. YMMV. [/QUOTE]
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OK we know the Sorcerer is Broken, How would you fix him
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