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OK WotC, I've had just about enough of this...
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<blockquote data-quote="pming" data-source="post: 6498474" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>**WARNING!! Kinda Longish!...**</p><p></p><p></p><p> I'm not sure <em>WHAT </em>they are doing, but I do know what I <em>HOPE</em> they are doing...</p><p></p><p> What I hope they are doing, is playing D&D. </p><p></p><p> I hope that... they all show up on Monday, and "Phil" (I'm just gonna make up names here to protect the innocent... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) says <em>Ok guys...roll up some 1st level characters, using the core rules....make them oriented towards a coastal setting</em>. Then the next hour or so is spent rolling up characters and getting the party "together". Then Phil starts DM'ing. This goes on until sometime around 9pm or so when someone face plants into the chip dip on the table and they all agree to call it a night.</p><p></p><p> Tuesday morning they gather at the 'big roleplaying table' with two to four litres of some sort of caffine-delivery beverage and Phil starts off with <em>...ok, so last night we left off with...</em>. ...and they play again. Hours fly by, all the while the big-wig's wondering why all the hootin' and hollerin' is about, but ultimately shurg and quietly think to themselves...<em>...gamers...</em>. A repeat of the previous nights face-into-dip occurse and the quit for the night.</p><p></p><p> Wednesday morning, they gather at the big table again, and Phil says <em>Right. This will be the grand finnale! Ready? Lets get to it!</em> A few hours pass, and somewhere around 4pm they finally defeat the bad guy, rescue the Prince, and all head back to the tavern to get drunk! </p><p></p><p> Now. At 4:01pm, I hope they are all laughing, yelling and wiping the sweat from their brow after such an amazing adventure. After a bit of settling down, Phil asks "So, what did you all think? Please be honest...", and he passes out a short "Hows my Adventure?" questionaire. The next several hours is spent going over the cool stuff, the bad stuff, the confusing stuff, and what they may have thought was going to happen at any point in the adventure. They go home and sleep on it.</p><p></p><p> Thursday: A meeting in the big table room has everyone refreshed. Everyone talks about the adventure they had and before anyone knows it, it's 5pm. Someone, lets say her name is Suzan, speaks out and says: <em>Well, I guess that settles it then! We were talking about all the cool stuff that happened all freaking day! So...Phil...get to it first thing tomorrow. Everyone else, go back to your pet projects, or work on something 'coastal' that inspired you in Phil's adventure, or whatever neat-o thing you've been working on, and when someone has something ready to playtest, we'll do it all again.</em></p><p></p><p> ...So, THAT is what I <em>HOPE</em> they are doing. All working on pet projects like adventures, races, classes, magic items, campaign settings, etc...whatever floats the individuals boat. Something the person is *excited* about. Something that *they* want to see in the game. And when someone has something ready to be tested out...they all test it out, get feedback, and either head back for tweeking, or get to writing a first draft.</p><p></p><p> I want the people writing D&D stuff to be <em>playing D&D</em>! If it takes 6 months for someone to come up with a kick-ass adventure, another to come up with 9 new spells, another to detail up two arch-types, and another to be the glue that keeps everyone from going off in totally random directions....AWESOME! </p><p></p><p> What I don't want? I don't want them to simply be "Writers writing for a fantasy RPG called D&D", who write what they are told to write because "The Masses (tm) say they want more cow bell...then by god we're gonna give them more cow bell!" I want to <em>feel the love</em> when I read an adventure, supplement, or campaign setting. I want to know, for a fact, that the adventure was used in an individual campaign run by an individual DM...not something broken apart into sub-pieces, shuffled off to a dozen people for writing, and then stitched back together.</p><p></p><p> Sorry for the length, but I just felt it just needed to be said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6498474, member: 45197"] Hiya! **WARNING!! Kinda Longish!...** I'm not sure [I]WHAT [/I]they are doing, but I do know what I [I]HOPE[/I] they are doing... What I hope they are doing, is playing D&D. I hope that... they all show up on Monday, and "Phil" (I'm just gonna make up names here to protect the innocent... ;) ) says [I]Ok guys...roll up some 1st level characters, using the core rules....make them oriented towards a coastal setting[/I]. Then the next hour or so is spent rolling up characters and getting the party "together". Then Phil starts DM'ing. This goes on until sometime around 9pm or so when someone face plants into the chip dip on the table and they all agree to call it a night. Tuesday morning they gather at the 'big roleplaying table' with two to four litres of some sort of caffine-delivery beverage and Phil starts off with [I]...ok, so last night we left off with...[/I]. ...and they play again. Hours fly by, all the while the big-wig's wondering why all the hootin' and hollerin' is about, but ultimately shurg and quietly think to themselves...[I]...gamers...[/I]. A repeat of the previous nights face-into-dip occurse and the quit for the night. Wednesday morning, they gather at the big table again, and Phil says [I]Right. This will be the grand finnale! Ready? Lets get to it![/I] A few hours pass, and somewhere around 4pm they finally defeat the bad guy, rescue the Prince, and all head back to the tavern to get drunk! Now. At 4:01pm, I hope they are all laughing, yelling and wiping the sweat from their brow after such an amazing adventure. After a bit of settling down, Phil asks "So, what did you all think? Please be honest...", and he passes out a short "Hows my Adventure?" questionaire. The next several hours is spent going over the cool stuff, the bad stuff, the confusing stuff, and what they may have thought was going to happen at any point in the adventure. They go home and sleep on it. Thursday: A meeting in the big table room has everyone refreshed. Everyone talks about the adventure they had and before anyone knows it, it's 5pm. Someone, lets say her name is Suzan, speaks out and says: [I]Well, I guess that settles it then! We were talking about all the cool stuff that happened all freaking day! So...Phil...get to it first thing tomorrow. Everyone else, go back to your pet projects, or work on something 'coastal' that inspired you in Phil's adventure, or whatever neat-o thing you've been working on, and when someone has something ready to playtest, we'll do it all again.[/I] ...So, THAT is what I [I]HOPE[/I] they are doing. All working on pet projects like adventures, races, classes, magic items, campaign settings, etc...whatever floats the individuals boat. Something the person is *excited* about. Something that *they* want to see in the game. And when someone has something ready to be tested out...they all test it out, get feedback, and either head back for tweeking, or get to writing a first draft. I want the people writing D&D stuff to be [I]playing D&D[/I]! If it takes 6 months for someone to come up with a kick-ass adventure, another to come up with 9 new spells, another to detail up two arch-types, and another to be the glue that keeps everyone from going off in totally random directions....AWESOME! What I don't want? I don't want them to simply be "Writers writing for a fantasy RPG called D&D", who write what they are told to write because "The Masses (tm) say they want more cow bell...then by god we're gonna give them more cow bell!" I want to [I]feel the love[/I] when I read an adventure, supplement, or campaign setting. I want to know, for a fact, that the adventure was used in an individual campaign run by an individual DM...not something broken apart into sub-pieces, shuffled off to a dozen people for writing, and then stitched back together. Sorry for the length, but I just felt it just needed to be said. :) ^_^ Paul L. Ming [/QUOTE]
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