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OK WotC, I've had just about enough of this...
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<blockquote data-quote="steeldragons" data-source="post: 6499265" data-attributes="member: 92511"><p>Well, the modules are levels 9-12 (the two of them), so obviously it would require a bit of "teasing out" to make an adventure path (to get from 1-9 at minimum)</p><p></p><p>I just really like the idea as an alternative to...We did Here's Caves of Chaos...again. (and it was very well received). Then we did Tiamat again but maybe it's different this time cuz its not Dragonlance. Here's Temple of Elemental Evil...again. Here's Against the Giants...again. and honestly, I could care less about Here's Eberron or Ravenloft...again. </p><p></p><p>It's not necessarily so much "niche" as "not repetitive."</p><p></p><p>It would be an adventure that's, well, just an adventure [path]. Doesn't have to take two books. One book of the adventure [path], the other is players/DM/monster/setting book about something else completely. </p><p></p><p>But if they <em>have</em> to go together, could certainly be used in conjunction with a Greyhawk setting sourcebook, a Land of Faerie ["Feywild"] sourcebook, a secondary "More Monsters" sourcebook...if that's what you're looking for.</p><p></p><p>Hell, if they got really creative they could have the whole "adventure path" basically being "romping through demi-planes." So there's the <em>Dungeonland</em> stuff, throw in <em>Beyond the Crystal Cave</em> [which could handle the low levels but would still need something to jump from 3-4ish to 9-10ish] and <em>Ravenloft</em> stuff: "Here's an adventure going through the positive energy/fae style border plane, the other going through the negative/shadow style border plane, and this other place is just plain weird/no one knows what's going on." Faerie & Ravenloft get a setting/PC options sourcebook. Done.</p><p></p><p>Fun fact that I never knew, according to wikipedia, the images on the covers of the original modules <em>Dungeonland</em> & <em>Land Beyond the Magic Mirror</em> actually are scenes depicted from encounters in the<em> other</em> module. Allegedly, on purpose to lend to the sense of whimsy and weirdness of the adventures. Never noticed or knew that. Fun stuff.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6499265, member: 92511"] Well, the modules are levels 9-12 (the two of them), so obviously it would require a bit of "teasing out" to make an adventure path (to get from 1-9 at minimum) I just really like the idea as an alternative to...We did Here's Caves of Chaos...again. (and it was very well received). Then we did Tiamat again but maybe it's different this time cuz its not Dragonlance. Here's Temple of Elemental Evil...again. Here's Against the Giants...again. and honestly, I could care less about Here's Eberron or Ravenloft...again. It's not necessarily so much "niche" as "not repetitive." It would be an adventure that's, well, just an adventure [path]. Doesn't have to take two books. One book of the adventure [path], the other is players/DM/monster/setting book about something else completely. But if they [I]have[/I] to go together, could certainly be used in conjunction with a Greyhawk setting sourcebook, a Land of Faerie ["Feywild"] sourcebook, a secondary "More Monsters" sourcebook...if that's what you're looking for. Hell, if they got really creative they could have the whole "adventure path" basically being "romping through demi-planes." So there's the [I]Dungeonland[/I] stuff, throw in [I]Beyond the Crystal Cave[/I] [which could handle the low levels but would still need something to jump from 3-4ish to 9-10ish] and [I]Ravenloft[/I] stuff: "Here's an adventure going through the positive energy/fae style border plane, the other going through the negative/shadow style border plane, and this other place is just plain weird/no one knows what's going on." Faerie & Ravenloft get a setting/PC options sourcebook. Done. Fun fact that I never knew, according to wikipedia, the images on the covers of the original modules [I]Dungeonland[/I] & [I]Land Beyond the Magic Mirror[/I] actually are scenes depicted from encounters in the[I] other[/I] module. Allegedly, on purpose to lend to the sense of whimsy and weirdness of the adventures. Never noticed or knew that. Fun stuff. [/QUOTE]
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