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Community
General Tabletop Discussion
*Dungeons & Dragons
OK WotC, I've had just about enough of this...
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<blockquote data-quote="CapnZapp" data-source="post: 6499484" data-attributes="member: 12731"><p>Or Birthright!... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Look, the idea of spamming the market with several products is that the rpg market is extremely splintered. Not everyone is going to pick up Elemental Evil just because that's the only product on offer.</p><p></p><p>I realize there's truth behind not competing with yourself, but I really understand this thread. The dearth of product info is ridiculous!</p><p></p><p>Compare to previous editions, and by this time we would AT LEAST have product announcements for...</p><p></p><p>Fighter's Handbook</p><p>(and by implication, ten more Handbooks, one for each class)</p><p>A major campaign guide (like the beloved and extremely ambitious FRCS), with the promise of at least three deliciously crunchy guidebooks to come</p><p>Half a dozen adventures, each taking us two or three levels.</p><p>Various sundry merchandizing add-ons; books, dice, figures and all that unneeded crap they so desperately want roleplayers to buy, despite how you only need an adventure and some dice, once you've bought the three core rulebooks... </p><p></p><p>Not saying this discussion is wrong. </p><p></p><p>But it's sure odd to read posts pretending they don't see the issue, claiming everything is just fine. When the product throughput obviously is a MASSIVE change compared to previous editions. </p><p></p><p>Why aren't anyone talking about the obvious: the fact that Hasbro simply isn't committing nearly the same resources to D&D as in bygone days?</p><p></p><p>I mean, the conclusion I'm tempted to draw is, despite 5e being a clear success, it seems the era of pnp rpgs are over, when the market leader is a dozen guys trickling out three modules a year.</p><p></p><p>WotC simply isn't what everybody thinks it is.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6499484, member: 12731"] Or Birthright!... :) Look, the idea of spamming the market with several products is that the rpg market is extremely splintered. Not everyone is going to pick up Elemental Evil just because that's the only product on offer. I realize there's truth behind not competing with yourself, but I really understand this thread. The dearth of product info is ridiculous! Compare to previous editions, and by this time we would AT LEAST have product announcements for... Fighter's Handbook (and by implication, ten more Handbooks, one for each class) A major campaign guide (like the beloved and extremely ambitious FRCS), with the promise of at least three deliciously crunchy guidebooks to come Half a dozen adventures, each taking us two or three levels. Various sundry merchandizing add-ons; books, dice, figures and all that unneeded crap they so desperately want roleplayers to buy, despite how you only need an adventure and some dice, once you've bought the three core rulebooks... Not saying this discussion is wrong. But it's sure odd to read posts pretending they don't see the issue, claiming everything is just fine. When the product throughput obviously is a MASSIVE change compared to previous editions. Why aren't anyone talking about the obvious: the fact that Hasbro simply isn't committing nearly the same resources to D&D as in bygone days? I mean, the conclusion I'm tempted to draw is, despite 5e being a clear success, it seems the era of pnp rpgs are over, when the market leader is a dozen guys trickling out three modules a year. WotC simply isn't what everybody thinks it is. [/QUOTE]
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Community
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OK WotC, I've had just about enough of this...
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