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OK WotC, I've had just about enough of this...
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<blockquote data-quote="M.L. Martin" data-source="post: 6502120" data-attributes="member: 4086"><p>And we just got that quote from Mearls that 'too many D&D products are bad for the game.' I'm not sure if that's true, but I'm sure that WotC thinks it's true, at least. So, what would be the rationale for that?</p><p></p><p> 1. Accessibility: Too many books scare people away from the game, so they're going to make sure that the game culture doesn't grow into 'you need X, Y and Z to <em>really</em> play the game'.</p><p></p><p> 2. DM Control: Closely tied into that is the emphasis on 'giving control of the game back to the DM', so they don't want to produce more material than a DM can handle.</p><p></p><p> 3. Uniformity: There has been a continued subtext during WotC's ownership of the game (if not before) that the ideal is one big happy D&D family all sharing the same formative experiences, "like it was back in the 1E days"! Reducing product to a handful of adventures seems to really support the 'One Game, One Setting, One Campaign' experience they sometimes seem to want, if only by starving much of the base of alternatives.</p><p></p><p> It will be interesting to see how it turns out.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 6502120, member: 4086"] And we just got that quote from Mearls that 'too many D&D products are bad for the game.' I'm not sure if that's true, but I'm sure that WotC thinks it's true, at least. So, what would be the rationale for that? 1. Accessibility: Too many books scare people away from the game, so they're going to make sure that the game culture doesn't grow into 'you need X, Y and Z to [i]really[/i] play the game'. 2. DM Control: Closely tied into that is the emphasis on 'giving control of the game back to the DM', so they don't want to produce more material than a DM can handle. 3. Uniformity: There has been a continued subtext during WotC's ownership of the game (if not before) that the ideal is one big happy D&D family all sharing the same formative experiences, "like it was back in the 1E days"! Reducing product to a handful of adventures seems to really support the 'One Game, One Setting, One Campaign' experience they sometimes seem to want, if only by starving much of the base of alternatives. It will be interesting to see how it turns out. [/QUOTE]
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OK WotC, I've had just about enough of this...
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