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OK WotC, I've had just about enough of this...
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<blockquote data-quote="aramis erak" data-source="post: 6502394" data-attributes="member: 6779310"><p>I see it more like...</p><p></p><p>1 Accessibility (as you list)</p><p></p><p>2 DM affordability - Player's are not really terribly good customers. DM's tend to be much better. But 2E and 3E tended to push player focused splats, which tended to be bought by DM's rather than the players... </p><p></p><p>3 uniformity under the logo - note that WotC/Hasbro hasn't been going after the 3pp adventures in any public way. There will probably be another 10-15 AL adventures that aren't actually sold. I wouldn't be surprised if they get released in a complilation annually... after the season they're from is closed.</p><p></p><p>4 time to playtest - much of the 2E splat nastiness was released when the culture at TSR was dominated by "Playtesting isn't vital" era... it was clear that some authors (Aaron Alston, for example) playtested on their own, while others don't seem to have ever played D&D.</p><p></p><p>5 A focus on organized play support. By keeping the mechanics from growing, it makes life easier on the DM's doing organized play. And Organized play does make for sales.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6502394, member: 6779310"] I see it more like... 1 Accessibility (as you list) 2 DM affordability - Player's are not really terribly good customers. DM's tend to be much better. But 2E and 3E tended to push player focused splats, which tended to be bought by DM's rather than the players... 3 uniformity under the logo - note that WotC/Hasbro hasn't been going after the 3pp adventures in any public way. There will probably be another 10-15 AL adventures that aren't actually sold. I wouldn't be surprised if they get released in a complilation annually... after the season they're from is closed. 4 time to playtest - much of the 2E splat nastiness was released when the culture at TSR was dominated by "Playtesting isn't vital" era... it was clear that some authors (Aaron Alston, for example) playtested on their own, while others don't seem to have ever played D&D. 5 A focus on organized play support. By keeping the mechanics from growing, it makes life easier on the DM's doing organized play. And Organized play does make for sales. [/QUOTE]
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OK WotC, I've had just about enough of this...
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