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Okay, almost my entire party has gone evil, now what?
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<blockquote data-quote="Delemental" data-source="post: 2468282" data-attributes="member: 5203"><p>But in this case, you may have to make a 'needs of the many' decision. One of your players won't play evil characters (and I presume dislikes being in games with other evil characters). All the rest are playing evil characters. This turn to evil sounds like it has evolved naturally, and as you said, has resulted in some of the best roleplaying you've seen. It would seem unfair to ask everyone else to change their characters for the sake of one person. But it sounds like your one 'no evil' player is going to freak out when he finds out.</p><p></p><p>My advice is to accept the fact that the one player isn't going to be able to keep his OOC knowledge separate, and just tell him what's going on. Find out why he's so opposed to evil characters - perhaps he's had too many past games where the other players played 'stupid evil', ie, did nothing but steal from each other, try to kill each other in their sleep, etc. I get the impression that your group isn't like that, that they can put aside differences and work together for the common bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There may be a role for him as a good character in an evil party. We get plenty of threads at ENWorld describing games where the one evil character in the group tries to subvert the good party into doing the work of evil. Well, why couldn't this guy try to subvert the bad guys into doing the work of good? For example, take your Rod of Seven Parts adventure. Well, one obvious motivation for evil characters would be to collect the parts so they can destroy the artifact (you can't destroy it unless it's assembled, we'll say). Good guy goes along with the party to find the parts; evil characters bring him along, since he'll be able to handle the parts of the Rod without problem because hey, he's Good. So they get the Rod together, and are about ready to smash it, and whoosh! Mr. Good Guy runs off and gives it to the forces of Justice and Righteousness. Who says the good guys can't be devious bastards?</p><p></p><p>Now, of course, this scenario would likely end with the evil characters attacking and killing the 'traitorous' good character. But, your player might appreciate going out with a bang. Or, with a little more thought and planning, you could create a situation where Mr Good Guy can meet his goals without getting curb-stomped by his party.</p><p> </p><p>All that aside, if your friend simply cannot handle the idea of playing in a group with evil characters, then you may need to open the discussion to the entire group. Be sure everyone knows your objective is to make everyone happy if possible. See if you can work out a compromise that doesn't leave anyone feeling like they have to sacrifice their enjoyment for someone else's sake. And if all that fails, you may just have to play a simple numbers game - one unhappy player, or several.</p></blockquote><p></p>
[QUOTE="Delemental, post: 2468282, member: 5203"] But in this case, you may have to make a 'needs of the many' decision. One of your players won't play evil characters (and I presume dislikes being in games with other evil characters). All the rest are playing evil characters. This turn to evil sounds like it has evolved naturally, and as you said, has resulted in some of the best roleplaying you've seen. It would seem unfair to ask everyone else to change their characters for the sake of one person. But it sounds like your one 'no evil' player is going to freak out when he finds out. My advice is to accept the fact that the one player isn't going to be able to keep his OOC knowledge separate, and just tell him what's going on. Find out why he's so opposed to evil characters - perhaps he's had too many past games where the other players played 'stupid evil', ie, did nothing but steal from each other, try to kill each other in their sleep, etc. I get the impression that your group isn't like that, that they can put aside differences and work together for the common bad. :) There may be a role for him as a good character in an evil party. We get plenty of threads at ENWorld describing games where the one evil character in the group tries to subvert the good party into doing the work of evil. Well, why couldn't this guy try to subvert the bad guys into doing the work of good? For example, take your Rod of Seven Parts adventure. Well, one obvious motivation for evil characters would be to collect the parts so they can destroy the artifact (you can't destroy it unless it's assembled, we'll say). Good guy goes along with the party to find the parts; evil characters bring him along, since he'll be able to handle the parts of the Rod without problem because hey, he's Good. So they get the Rod together, and are about ready to smash it, and whoosh! Mr. Good Guy runs off and gives it to the forces of Justice and Righteousness. Who says the good guys can't be devious bastards? Now, of course, this scenario would likely end with the evil characters attacking and killing the 'traitorous' good character. But, your player might appreciate going out with a bang. Or, with a little more thought and planning, you could create a situation where Mr Good Guy can meet his goals without getting curb-stomped by his party. All that aside, if your friend simply cannot handle the idea of playing in a group with evil characters, then you may need to open the discussion to the entire group. Be sure everyone knows your objective is to make everyone happy if possible. See if you can work out a compromise that doesn't leave anyone feeling like they have to sacrifice their enjoyment for someone else's sake. And if all that fails, you may just have to play a simple numbers game - one unhappy player, or several. [/QUOTE]
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Okay, almost my entire party has gone evil, now what?
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