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Okay, almost my entire party has gone evil, now what?
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<blockquote data-quote="Angerland" data-source="post: 2469030" data-attributes="member: 32518"><p>I agree with Charwoman. My friends and I play only once a week, and we do so to have fun more than anything else. If something happens to disrupt that fun we all feel bad. Maybe ask or remind the evil players that when your good player finds out they are evil that it will hit him very hard and seriously affect his game. You have to prepare for the good player to quit the game. You should decide if you don't mind playing your campaign without him, not because some real life circumstance takes up the free time he had to play and socialize with your group but because he basically got voted off the island. (stupid survivor re-runs).</p><p></p><p>The evil in D n D is supposed to be just that. Evil. If it wasn't there wouldn't be such absolute alignments, and changing them in game wouldn't come as difficult or with as much impact as the game puts on it.</p></blockquote><p></p>
[QUOTE="Angerland, post: 2469030, member: 32518"] I agree with Charwoman. My friends and I play only once a week, and we do so to have fun more than anything else. If something happens to disrupt that fun we all feel bad. Maybe ask or remind the evil players that when your good player finds out they are evil that it will hit him very hard and seriously affect his game. You have to prepare for the good player to quit the game. You should decide if you don't mind playing your campaign without him, not because some real life circumstance takes up the free time he had to play and socialize with your group but because he basically got voted off the island. (stupid survivor re-runs). The evil in D n D is supposed to be just that. Evil. If it wasn't there wouldn't be such absolute alignments, and changing them in game wouldn't come as difficult or with as much impact as the game puts on it. [/QUOTE]
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Okay, almost my entire party has gone evil, now what?
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